 Originally Posted by JadeGreen
Character Customization. Just like in dream life, I think it would be cool to be able to customize your appearance. Bonus points if I can do something as in-depth as add my RC wristbands to my ingame character. I have some furry friends who are also LDers who might want to play as their Fursonas, things like that.
Flying. This is kind of a no-brainer, but a flight mechanic is a must for any Lucid Dreaming themed game.
Integration to real life lucid dreaming practice. Somehow link game mechanics to becoming lucid in dreams. Perhaps being able to import and tag certain items and locations that are your dream signs and having them appear in the game world.
Probably the biggest deal-breaker is a monthly subscription fee. I will play any game if it is one up front payment, but I cannot stand monthly sub fees for games because I'm a poor college student.
All great points. Character customization will indeed be important in this game. And of course flying and other methods of getting around.
And yup, I've got plenty of ideas for bringing some realistic lucid dreaming references, and I'm sure I'll hear plenty more from you guys!
As for pricing, the plan is to go down the Minecraft route, $20 or something on full release, but discounted during alpha and beta testing. It'll be an expensive game to make so it would be ideal. And I definitely don't want to make this a monthly sub thing.
 Originally Posted by Sensei
I would big time play it. Two of my hobbies clashing is always good. 
Yeah when I decided to start a business, I knew it would include my gaming hobby, but then I was like "fuck it, what about my lucid dreaming hobby!" 
 Originally Posted by Patience108
Thanks!I would love to play  it sounds like an amazing project with massive scope for fun and learning!
Oh yeah Slash112 this gives me an opportunity to say thanks for doing your videos - they helped and I enjoyed them a lot when I was first coming to DreamViews 
Ah that's great to know! Wasn't sure if folks still watch them 
 Originally Posted by Sageous
Isn't that sort of what we do every time we LD? Some would argue that the multiplayer mode already exists, or is available. Just sayin,' but I think the real thing might surpass the game every time in this case. Still...
Of course I agree the real thing beats any game, and I in fact hope to use the game to raise awareness of lucid dreaming (and potentially the spiritual stuff too, should people chose to go down that route).
In any case, people still love a good game, and so do I
 Originally Posted by Sageous
If you can actually create a program that makes it easy for me to create what I see in my head, I'm definitely interested. I'm not sure how you can do this without the user doing their own programming, since otherwise all image selection would need to come from a base ultimately established by the program. Since the bounds of what we imagine and create in our dreams are pretty much limitless, it seems that gathering, storing, and accessing a repository of imagery that will easily create what you see in your head is a daunting task at best. Still, if you can manage it -- or manage a way to fool the player into thinking he's getting what he imagined -- then you will have a very excellent product (one that might even cause me to go out and buy a new game system). And...
Actually, I forgot to mention a key point. Scripting will be possible, to enhance a player's creative capabilities. Just like Garry's Mod has E2 scripting, or Roblox has Lue scripting. The player could chose to learn to script their own stuff, or to use the game's own UI.
 Originally Posted by Sageous
Lucidity (and dreaming in general) is a uniquely personal event. To have dreams or adventures be created by other players or the game itself might separate the player from the definitive lucid feeling that "this is all me" and might risk the game simply becoming an interesting game with an odd format. That isn't necessarily a bad thing at all, but the game could have the (unwanted, I assume) effect of drawing a person away from the sense of lucidity and LD'ing, and toward the kind of presence a gamer feels (whatever that is).
A very good point. My original idea was for every player to have free reign all the time. Then I realized there is no game balance at all there, which can be detrimental to a game. So it's a tough one.
I do like the idea that you have to work for lucidity though, just like you do in real life. If you think about it, there's a lot of benefits to having a lucidity level.
 Originally Posted by Sageous
Now there's the really tough part: The LD'ing community is an incredibly small market niche; proving to investors that you will reach beyond we few dreamers to sell enough product to make it viable (and truly fun, I suppose) might be problematic.
It is indeed, but my business extends far beyond lucid dreaming. This is but one single project within MaDE Studios. I actually can't get fully started on this until the business pulls in money from one of the other projects first.
I have actually started development, but there is nothing exciting to show yet.
 Originally Posted by Sageous
All that said: this seems an excellent idea, Slash. If you can pull off the remarkably complex programming, staging, and interface challenges that I (personally) imagine are involved, you might have a real gem on your hands... a gem, ironically, that might do a truly great thing by inspiring more people to "replicate" the game in their own dreams by turning off their consoles and developing their own lucid worlds with the unwired and boundless imagination/adventure engines that are their own dreams.
...I voted yes, BTW, in spite of all my seemingly contrary comments: I truly wish you the best of luck!
Thanks muchly. Indeed I would love this game to raise awareness of lucid dreaming. Inception almost did it, but this will hit the nail in the head.
I have so much to say about this project that I haven't already said. I will start another thread with far better details very soon.
I appreciate everyone's feedback, keep it coming guys!
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