Heya, thanks for the replies.
I'll try to explain how these kind of games work in my own words. We start with one forum thread that outlines the scenario, gives rules as to what your characters may or may not do, and so on. Most importantly it has the character sheet that people fill out and post. After the game is underway this thread is mostly for out of character type discussion, clarity on rules, or senseless banter. 
A second thread is then made (these being the ones I linked on my original post) where the game creator, me in this case, actually writes your characters actions in a narrative. To the untrained eye this may seem like just one person writing a story, when it actuality the character's actions are entirely dictated by private messages sent by the creators of the characters. The "playing" portion of these kinds of games basically consist of you, the character creator, sending in your desired actions for the upcoming chapter.
Example: Your character is Chad. Chad has a big assault rifle but is a pacifist by nature. Still, he needs to kill other players to gain his freedrom. In the first chapter Chad comes upon a four-way intersection, and he knows to the south is a potentially helpless other player, but to the north is fat loot, and straight ahead a big unknown. It is also possible Chad is being stalked by a crazy person with a knife.
You, the creator of that character, must take all the information you can gather and try to make the best decision possible for the betterment of your character. Your actions that you send in may look something like "Hide for a while to see if the crazy fiend is following me, and if not sneak to the north for the fat loot." Just as plausible would be "go to the south guns blazing." Then, in chapter two, your character does just that--and you get to see the result of your action (this is especially interesting when your action is in some way contrary to another player's, and is a sure fire way to see some juicy conflict). Also interesting when alliances form as the participants then must collaborate together about their next actions.
Other such considerations are what items you have on hand and whether your character can reasonable do what you ask given his or her health or skill.
That is the heart of these kinds of games. Sometimes they're spiced up with level systems or skill point distribution so you can strengthen certain aspects of your character as you go along. There's also sometimes money/shops where you can buy better equipment. Depends on the scenario, really.
So it's not a traditional roleplay in the sense of being in a chatroom and us each talking in-character. But it was interesting enough for us in older time to keep on doing it until we collapsed.
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