 Originally Posted by Daniele
... why the participation rate among beginners will always be low and the dropout rate is high. ...And when you add a time constraint it's just another roadblock that demotivates them.
Dropout rate is same as dropout rate on the forum participation. People come and go for all kinds of reasons.
There is 14 tasks for beginners. 7 of them are same every month. No time constraint. And even if they changed, it's not like you start to build or work on a task and if it takes you longer than month, you have to throw all the effort away and start anew in a new month.
 Originally Posted by Daniele
The Task of the Month will always appear to be an intermediate and above skill competition to the average beginner.
That's why we added the whole new beginner tasks.
 Originally Posted by Daniele
As you know achievement drives motivation so what some of us are suggesting is that a separate proving ground with apparently surmountable tasks that develop the skills that lead to lucidity and higher rates of lucidity will improve the retention rate. Something like Spellbee's Spring Competition should be the first round competition for the beginner where a sense of achievement will allow them to graduate to the Task of the Month. They need to be connected in a way that makes the progression obvious.
Well, anybody can start with Spring competition who wishes to. But that's a different cup of tea. Plus, TOTMs are not a competition.
There is no obvious progression in lucid dreaming. Somebody who only started out may be able to control his dream perfectly, and someone who already had dozens of LDs, may not. Even people with many lucids under their belts can have a bunch of short ones, or fail to have one for a while. How do you compare them to those that have consistent, 5 sec lucids? Is one better than the other? No, they are just different.
 Originally Posted by Daniele
I see it as a tiered system with one stage opening a gate to the next level. ...only in our case we want everyone to qualify.
Everybody is qualified. There are no tiers per se. There are only levels of perceived difficulty. What is hard for some, maybe the easiest for the others. Basic may differ from advanced and bonus only in complexity and how long it may take to do, but not in difficulty, as difficulty is again, subjective.
We added beginners to totms and not to a totally separate club/competition, exactly because I wanted everybody to be together in one thread, one club. Able to share and help each other.
 Originally Posted by Daniele
Dreamviews would be an amazing training ground if the competitions were linked together in a progressive and cohesive way rather than stand-alone clubs.
It's about diversity. Freedom of choice. You can't force everybody to start at the bottom which you determine as a bottom, and allow them to progress when they graduate by your standards to next level.
What is a bottom? What is next level? It's all subjective. Can't compartmentalize people. That's why we have all these choices and it's for everybody out there to decide what task they want to do based on their ability and interest.
Last thing. Everybody is able to suggest tasks. It's completely up to members which tasks they will do. If someone loses interest in TOTMs, it's not because of tasks, it's because of their lack of interest in this kind of a thing.
And even if task someone suggested is not picked, they can always be done as a personal task. We all have them. Plus, if we only do tasks we want to do, meaning in our comfort zone, we would never know what else we are capable of. Do something you would never pick, you may surprise yourself.
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