There's been a break since Anti-Heroes finished, and we've seen a vague hiatus in Helm and Taiba, which vaguely encouraged me to take up the mantle and try again. Partially because I want the community entertained, and partially because I like being in charge of stuff. A vague partiality mix.
Unfound will run on the same principles as Anti-Heroes, Helm and Taiba, with the exception being that instead of chapters posted for all to see, players will get an update on what their character is doing through pm.
This essentially means that we don't get players knowing too much of what they shouldn't, ie, what other players are up to on the other side of the world. Unfound will also feature 'flashbacks', which will explore the past of the player's character. You will have no control over these, and thanks to an amnesiac plot device will be learning your past as your character remembers it. Whether this affects gameplay or gives you clues as to the general scheme of things is up to you.
Unfound is largely based on two cult television programmes, the first - and most obvious - being Lost, the second being the Prisoner (a show from the '60s, with very Lost-esque plot twsits and intrigue, as well as a few vaguely similar premises). Helm features heavily in some areas of gameplay and setting (Gestalt's a genius, I'm stealing it all while I still can). There are other cultural inspirations and references - whatever I'm reading or watching invariably seeps into my creativity sooner or later - but there should be the occasional spark of uniqueness as well.
T H E P R E M I S E
A modern setting, 2008.
The players are all the survivors of an unknown incident, who all begin washed up on a beach on an Island.
They do not know how they came to be on the Island, what they are the survivors of, who the other survivors are, or anything about their past. Gradually they will experience 'flashbacks' as to their past, possibly revealing secrets and explanations as to their present situation.
There will be challenges and intrigue on the Island...'cause it would be a fairly shit game otherwise, really. There'll be guns and stuff, I promise.
Survival, escape, or perhaps finding answers are all valid objectives for now.
C H A R A C T E R S U B M I S S I O N
If you want to take part, just fill this in and post it here. I might start limiting it if there's too much interest (I'm both ambitious and vain in my predictions) but hopefully there should be at least some interest. Player interaction, especially as you only know what your character knows and may come to rely on others for information as to what's going on, will be tantamount.
NAME Should be modern, first and last names, avoiding fantasy. Names like 'CHIDE WOODGRASS' will be shunned and mocked. GENDER Male or female, I suppose. Let's not go too far into roleplay. RACE/ETHNICITY You're all human. White Caucasian, for example. Not that I'm saying you should be white. I'm just...it was an example... COUNTRY OF ORIGIN Uh...England...Wales...Scotland...Ireland...there may be more countries in the world. Check Wikipedia. PERSONALITY Generalised details. ARCHETYPE See Archetypes below.
Don't try and suggest backstories. The point is that you learn your past as your character's amnesia fades. It adds to the fun. Probably.
That or you end up hating yourself for what you've done in the past, and that you can't change it. Welcome to reality.
Spoiler for ARCHETYPES:
The Archetype has a purpose. Remember that.
It also gives me a suggestion of what sort of role you see yourself filling on the Island, and will influence your past and your skills at various things.
S C I E N T I S T Has an inquisitive mind, is curious, intelligent, willing and able to learn. May not necessarily have been a scientist, may have simply been a man of learning or logic.
S O L D I E R Capable of violence, but in a professional manner, rather than brutalised and angry. Able to take orders and follow them practically. Is more likely to be able to use firearms found, or to move undetected better. Not necessarily military in their past, may simply have had a more uniform and more obediant past.
M A N O F F A I T H Strong conviction, fervour, charisma, and often persuasive. Potentially a leader of others, but at the same time may in turn need something to be devoted to. Not necessarily a religious man or have a clerical past, may simply have been a man of conviction and determination.
D O C T O R A healer, compassionate and bound to help others in need. Potentially will be repulsed by or shun violence. More passionate and people-orientated than the SCIENTIST. Will not necessarily have a medical past, may simply have been overly willing to help others, to protect the weak.
L A W M A N One bound to justice and opposed to chaos and disorder. More willing to use violence to help others than the DOCTOR, but less willing to committ violence for reasons beyond helping others, unlike the SOLDIER.
This should work out nicely. Updates will be sent through pm weekly. Should I happen to be in such a good mood I send them faster, then that's nice.
Should I not get actions returned on time, they will be late. Which isn't nice. But also, not my fault.
Since there are no chapters to be posted, this thread can serve as general discussion about Unfound, or whatever...oh, assuming people are interested in joining in. Which, after such a long post, they surely will.
Surely?
Latino, Hispanic, it's all the same to me. That'll do, Kromoh.
Yes, Omega, Archetypes are compulsary, but they don't necessarily fit everything. Hurley wouldn't fit them, exactly. Neither would Charlie, or even Sawyer.
There are reasons for this.
I'm not even going to pretend it's not Lost.
Though also Prisoner. Maybe other stuff too.
Latino, Hispanic, it's all the same to me. That'll do, Kromoh.
Yes, Omega, Archetypes are compulsary, but they don't necessarily fit everything. Hurley wouldn't fit them, exactly. Neither would Charlie, or even Sawyer.
There are reasons for this.
I'm not even going to pretend it's not Lost.
Though also Prisoner. Maybe other stuff too.
NAME Willian Gray GENDER Male RACE/ETHNICITY Latino (is that a race?) COUNTRY OF ORIGIN Chile PERSONALITY Isn't much of the talking one, but his absent-mindedness is only apparent. He judges to the best of his capabilities before taking an action, and he doesn't bother about making his reasons known. If it isn't too much, I'd also want him not to be able to speak such a good English. HAIR Short, dark brown hair. EYE COLOUR Green. Green eyed hispanic are hawt HEIGHT Proportionally tall, but not on the very muscular type. DISTINGUISHING FEATURES Very long fingers, and nails slightly long. Thick eyebrows. ARCHETYPE Scientist
I've edited my previous post. In any case, here it is:
Originally Posted by Kromoh
NAME Willian Gray GENDER Male RACE/ETHNICITY Latino (is that a race?) COUNTRY OF ORIGIN Chile PERSONALITY Isn't much of the talking one, but his absent-mindedness is only apparent. He judges to the best of his capabilities before taking an action, and he doesn't bother about making his reasons known. If it isn't too much, I'd also want him not to be able to speak such a good English. HAIR Short, dark brown hair. EYE COLOUR Green. Green eyed hispanic are hawt HEIGHT Proportionally tall, but not on the very muscular type. DISTINGUISHING FEATURES Very long fingers, and nails slightly long. Thick eyebrows. ARCHETYPE Scientist
Gah, you want me to make decisions? I was born indecisive, I'll be a soldier then, to suit your Japanese-fascist desires. Though that totally is unrelated to this, isn't it?
I have a tablet, and the brushes from Cuspy's dream map days in my photoshop. I could send you the latter and maybe help you using the former if my life allows in a bit more time.
I fucking beat 12 Metal Gear RAYs in a row. On hard mode. Good.
NAME David Hayter
GENDER Male
RACE/ETHNICITY White
COUNTRY OF ORIGIN Russia
PERSONALITY Sceptical; witty; often unfriendly, but only when it is deserved. A strong sense of justice; and willingness to help when it is for a greater purpose. Experienced.
ARCHETYPE SOLDIER
Originally Posted by Omega Weapon
Is that from a game? If so, which?
Anyway; hair; White. Long and in a pony tail. Bear in mind this guy is like Locke-age.
Eye colour; brown
Height 6'0
Distinguishing Features; small scar on left eye. The look of an old well built guy with white hair and a russian accent and a ponytail is kinda distinguishing in itself. One arm seems to fit oddly, almost as if it wasn't his.
Combine to create:
NAME David Hayter
GENDER Male
RACE/ETHNICITY White
COUNTRY OF ORIGIN Russia
PERSONALITY Sceptical; witty; often unfriendly, but only when it is deserved. A strong sense of justice; and willingness to help when it is for a greater purpose. Experienced. Selfish at times, and a distinct lust for power; but as a right hand man. Intense skillz in combat. But of course he has no need for this on the island, right?
ARCHETYPE SOLDIER
HAIR; White. Long and in a pony tail. Bear in mind this guy is like Locke-age.
EYE COLOUR; brown
HEIGHT 6'0
Willian Gray, SCIENTIST - Kromoh David Hayter, SOLDIER - Omega Weapon Madeline Girard, DOCTOR - kaeraz Alex Tan, SCIENTIST - Kiza Michael Robertson, SCIENTIST - Grod Calvin Anderson, SOLDIER - Inkheart Mia Giorgetti, SOLDIER? - Lucid Bulbs Quentin Cordova, LAWMAN - CryODragoon Kathleen 'Lea' Basya, LAWMAN - Inevitable Craze Mark Tallerman, SOLDIER - AmazeO XD
I'll accept Gest if you submit by Sunday morning.
Beyond that, no more character submissions.
This looks like plenty. Vaguely more than I expected. Should be fun.
Need to check that you're all aware of the system (same as with Anti-Heroes, if you missed that try post #20 in the Anti-Heroes thread) and that you all will be able to send actions on at least a weekly basis.
I'm not saying avoid holidays, I just want to know that you'll all keep me aware when you're absent. Essentially, don't agree to do this and then never speak again.
GENDER Male RACE/ETHNICITY : White with Italian-looking features COUNTRY OF ORIGIN Italy PERSONALITY Very witty, and likes to make friends with people. Sometimes has mood swings, and lashes out at people. Very forgiving, and gives himself a hard time. ARCHETYPE Soldier
First RPG. Can't wait!
HAIR: Shoulder length brown hair. Curly at the ends. EYE COLOUR Very dark brown. HEIGHT Average height. DISTINGUISHING FEATURES Has a knife scar on the right side of his neck.
Though I will accept Amaze's. Because he asked. Nicely.
I has tablet, Luc.
The map will be a vague...possibly Paint...affair with minimal effort. Or I may actually put effort in and make it look old, weathered, cool, etc.
Expect Paint job.
Will possibly start soon...expect the first update today, and maybe a giant explanation post here about a few Unfound details.
...you all know how the system works, right? Same as in Anti-Heroes. If you don't understand, say something.
NAME Ted Smith GENDER Male RACE/ETHNICITY White as a ghost. Well, maybe that's going too far. COUNTRY OF ORIGIN USA PERSONALITY Is caring but not gullible. Especially kind to women. Real talkative; NOT QUIET unlike every other player. HAIR Short blond hair. EYE COLOUR Dark brown. HEIGHT. taller than average man, but not that much taller. DISTINGUISHING FEATURES He's good looking, has a real devious smile and, uh, nothing too out of the ordinary, m'kay? ARCHETYPE Doctor
Last edited by GestaltAlteration; 04-13-2008 at 11:22 PM.
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