T A I B A
Well, I just decided to star my own RPG – which was, to say the least, inspired by Sindred’s Anti-Heroes and Gestalt’s Helm.
I planned this so to make it different from the other RPGs we have at the moment, in an attempt to make it original. So let’s go to the plot.
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In a medieval setting, there were two big tribes.
One of them was the Water Tribe, a tribe which lived in the sea, having close connection to the water. They excelled in the navy and their culture was inspired by the ever-repeating motion of waves in the beach.
The other one was the Fire Tribe, the tribe of the land dwellers. They adored the flame and the heat of the very core of the world – symbolised by the volcano so close to their capital. They were bound to land and their culture was based on the ever-burning passion of lit fire.
The two tribes – so close in geography but so distant in values – lived in a continent known as Taiba. The two civilisations had lived together for years, maintaining a neutral stance – but then the fire nation attacked. Not much is known about what induced the attack and what happened later, since almost every document has been destroyed – but what is known is that the war has apparently calmed down. Lacking resources, the two nations had to depend on the bravery of their men and on the creativity of their lords to survive.
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Taiba
Characters:
If you want to play, make yourself a character. Notice how the ambient is that of an epic setting after years of war between the two tribes- and a victory of any of them may be imminent.
You should pick a tribe for your character to be in – which means either the Fire Tribe or the Water Tribe. If you e.g. choose the fire tribe, you are expected to defend their ideals and to fight the water nation. Notice here how things are about a shared victory: tribe mates should work together in pursuit of defeating the enemy.
Try to keep the number of characters in each tribe balanced, please 
Also, when creating a character, you must choose between 3 classes, which are the same for both tribes.
A knight is a warrior who relies on melee fighting, having trained his body well to endure a close-ranged combat. They might not be overly offensive but are extremely resistant.
An archer is a warrior who trained his aim and agility to fight from distance. The archer has a good ability to track down enemies, but is also very fragile if caught unguarded.
Lastly, a mage is one skilled with magic. Having trained their knowledge on the very mystical arts of spellcasting, they are well-balanced between attack and defence – but that doesn’t make them the best character though. A mage might be smart but, as archers, cannot resist an offensive attack.
Finally, if the military doesn't suit you, you may also choose to have no class at all. You'd then be regarded as a civilian; and as such would maybe not serve for combat, but many things can be done from the background. From exploring the land to shopkeeping, possibilities are endless 
You may also specify the personality of your character, maybe something he/she’s good at, or anything that comes to your mind.
Important note: the classes and tribes are above all a guideline. You still have great freedom when creating a character. But have in mind Taiba's plot: the objective of this game is to subdue the enemy tribe and help your Nation to conquer the world. Therefore, the military plays a major role on this game.
An example of character set:
Name: Bob
Tribe: Water
Class: Archer
Description: Very skinny and long, blue hair.
Personality: A very young and inexperienced man, so young that can be immature at times. But his strength of will makes up for it.
Favourite weapon: Spear
-feel free to add anything else which you judge important-
Have in mind fights and events will not only happen between playing characters, but between players and NPCs (non-player characters) too – therefore, be well-prepared.
Geography:
I prepared a flash movie about Taiba’s geography – it makes it easier for everyone. Notice, though, how many parts of the Taiban continent are yet unknown. Just click the image below:

(This map is NOT final! I might change/update it if I feel the need for so. I’ll warn everyone if I do)
A relevant piece of information is that the Fogians’ capital is close to a volcano, and the Aguans live mostly in an island into the sea. Also, it is rumoured that some civilians who opposed the war went to exile somewhere in the continent.
The RPG:
The RPG works like this: I write a chapter, giving continuity to each character's storyline. Whenever a new chapter is aired, I’ll PM everyone, sending e.g. information about your character’s inventory, health, and potentially some information only he/she knows. You will then be expected to reply with your actions for the next chapter. Here follow some simple guidelines for your actions:
- Don’t invent things. If your inventory consists of a sword and a shield, don’t tell me you’ll take a healing potion out of your backpack.
- Don’t use narrative. It doesn’t matter in your actions how your pale-white skin contrasts the ambient of death and darkness – I’ll describe things myself in the chapters.
- Don’t control others’ characters, nor NPCs. Don’t try to control the ambient (e.g. a door suddenly opening and a healing mage coming in, or you finding a fat bag of gold in the dresser).
That said, you are allowed to describe your fighting tactics or future plans how much you’d like: maybe you’re going to aim to the neck, will rent a small boat and travel only in shallow waters, or you’ll summon a lightning on your target. Once again, possibilities are endless.
Also, with every chapter, I might create a small summary of what’s happened in the chapter – just so that you can keep up with the rest of the storyline without actually having to read the parts concerning others.
The standard I’m setting to your health is: greener the better, redder the worse. Many things can heal you back – taking some time to clean your own wounds, getting some medicine or healing potion.
Some other information:
Characters will begin with moderate weapons, but they’ll be able to buy or find new ones on their way. I’m planning on a quest scheme – a person in a quest dungeon would be required to respond to several situations in the same chapter, so as to make it possible for them to face the all the challenges the quest requires. I already have many quests planned, so don’t worry: you’ll have your opportunity.
Members of different tribes will have different appearances, clothes, inventory and magic. Some items might not be useable by a certain tribe or class. In any way, this’ll be specified on the items’ descriptions.
There are two neutral, commercial cities (Tritan and Blaiden, check the map). People from both tribes are able to wander around in those cities without having to worry about enemy attacks. But the same doesn’t happen to enemy cities: a water warrior might have to conceal his identity if he wants something in a fire city.
I guess that’s it. If anything else, I’ll shoot.
Start making your characters NAO!
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