Kromoh will take over writing duties for all three.
Right?
:banana:
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Kromoh will take over writing duties for all three.
Right?
:banana:
Right. :)
Alright, Kromoh. I'll give you my RPG in exchange for some powers in Taiba.
But I already gave you..
Nah, no overpowering in Taiba.
ANTI-HEROES REVISITED
New Characters wanted, Old Characters to be given updated Abilities and Stats to Compensate for Delay!
Hey guys, long time no update here on Anti-Heroes. Spent some time thinking about this little thing and decided it wouldn't be fair to end on such a low note, with so much still undecided and up in the air, so I decided to give it one last shot in a special 'final' volume set some time after the last (unfinished) one.
This 'final' volume (to be called ANTI-HEROES: Volume Three, Reloaded) will take place on the highest plane of reality, the first sphere of existence - 'Heaven'. It will be several centuries after the events of the last (again, unfinished...my bad, guys :[ ) volume and should aim to give your characters (or their descendants, at least ;] ) a chance to resolve what was left unfinished in the past, to settle old scores and to found new beginnings.
To do this, I'll need everyone who wants to play to create and submit a new character here. If you had a character before in the previous volumes, make sure to mention this and I'll ensure some connection is made between the two (descendant, disciple, whatever).
Also, if you were a player before, you can choose two abilities from the Powers List below.
So, on with the character sheet. :]
Name: Why not try a really cool name, with plenty of titles and suchlike? How does 'Holly Fangorn Rootbeard Guttersstarn the Third, Prince of the Danes-Folken' sound? Pretty neat, amirite?
Age: Some are old, some are young.
Race: Anti-Heroes now includes the races 'Wood Elf', 'Vampire', 'Half-Troll' and 'Halfling'. Try them out if you like!
Power(s): Old players get two! If not, just the one! Don't be cheating, ha ha ha.
Inventory: Pick your own inventory. Make sure to bring lots of ammunition. Maybe get a gun or something. Or a real wicked sword!
Skills: Make sure you're really good at everything. What kind of hero sucks at sword-fighting, amirite?
Alignment New system! Read below.
Backstory: Make sure it's really detailed and enigmatic. Try having a hero that's an heir to a throne, or something. Pretty mysterious, no?
The Powers List. Some new ones added, to make it more interest. ;]
Special Powers
Telekinesis - Moving objects with the power of your mind
Regeneration - Quick healing of your own wounds, body does not regenerate after death
Healing - Can quicken healing of other's wounds, cannot heal after death and cannot heal yourself
Animal Morphing - Can morph into an animal, learning new morphs takes time and experience
Invisibilty - Can turn invisible for periods of time
Superhuman Strength and Reflexes - Increased strength and reflex speed
Phasing - Can 'phase' through solid objects
Superhuman Vision - Increased range of vision, as well as night-sight
Precognition - Can gain some knowledge of the future
Telepathy - Can read the thoughts of others, some chance of mind-control
Negate Powers - Can cancel out the powers of others nearby
Electric Manipulation - Can wield some control over electricity
Weather Manipulation - Can wield some control over the weather
Gravity Manipulation - Can wield some control over gravity
Pyro Manipulation - Can wield some control over fire
Aqua Manipulation - Can wield some control over water
Ice Manipulation - Can wield some control over ice, touching objects can lower their temperature
Sound Manipulation - Can wield some control over sound waves (such as creating sonic booms)
Force Field Manipulation - Can create force-fields of energy
Superhuman Speed - Increased speed of movement
Flight - Levitation of varying strength
Teleportation - Can teleport to varying degrees (distance and time to recharge may vary)
Power Sensing - Can sense others with powers (range may vary)
Duplication - Can duplicate oneself (number of dumplicates may vary)
Clairvoyance - Can see distant events, people
Immobilization - Can 'freeze' an object or person for varying time lengths, may eventually lead to freezing of time itself for short periods
Liquefaction - Can transform solid matter into liquid form
Perception Manipulation - Can manipulate the perceptions of others, creating illusions
Magnetic Manipulation - Can generate magnetic fields from your own body, move/manipulate metals
Metallic Frame - Your bones are made entirely from a strong, durable metal, giving you better endurance and strength than a normal human, you may also have some form of weaponry (Wolverine-style claws, for example)
Metallic Armour - Similar to Metallic Frame; you have managed to construct a special suit of armour, which fully encompasses your body and improves your reflexes, strength and endurance abilities; not exactly a special power, as you have not been born with it, but you will largely be perceived the same as one born with a power
Technopathy - You will be able to adapt to understand complex machinery and technology in an instant (for example, you may encounter clockwork for the first time and work out exactly how it works in seconds)
Power Mimicry - Can mimic the powers of others nearby for short periods - you do not retain this power after that person has gone
Immortality - You will regenerate after dying; this is not the same as Regeneration, and all wounds you suffer while alive will not heal themselves until after you have died
Persuasion - You can persuade anyone to do your bidding through the power of your voice; this may fail to work against advanced telepaths or certain individuals
Wall Crawler - You are able to attach yourself to walls or ceilings or other surfaces simply through touch (example, Spider-man)
Elasticity - Can manipulate your body as though it were rubber, or elastic, allowing you to reach further, move through spaces a normal person might not, and so on
Heat Vision - Can send powerful heat rays through the eyes, strong enough to be used as a weapon; can also be used to detect body heat, as infra-red vision might
Plant Manipulation - Can manipulate vegetation to some extent, such as making it move or grow at a faster rate
Bullet Hand - Can make bullets fly from your fingers or palm.
Watergun - Use WATERGUN, just like SQUIRTLE does!
Omnipotence - It's good enough for God, amirite?
Fourth Wall Awareness - Be aware that you're a character in a role-playing game on the internet. Make snide in-jokes about it.
Missile Nose - Sneeze jet-propelled rockets at people. Or use it as a jet-pack.
Wings - Everyone wants wings.
New character alignment system...if your character adheres to the alignment you choose (based on my judgement...I'll be fair...loololol) then you are more likely to achieve your aims or find good loot. This may not always work, but it's fun, right?
Alignment List
Lawful Good
Lawful Neutral
Lawful Evil
Neutral Good
True Neutral
Neutral Evil
Chaotic Good
Chaotic Neutral
Chaotic Evil
Guess that's all for now! Start applying, if you want to play the game!
:]
There is no game. ;_;
:boogie:
game plz. ;_;
I'm a massive faggot. ;_;
Might do another game. Not Anti-Heroes though. Nor Unfound. Disliked them both. Have new ideas. Better ideas. Fine ideas. Shapely ideas.
There is no ideas. ;_;
I love you sinrad. ;_;
Ideas + new game nao. ;_;
:< but... but.... this was my chance at Phasing :'(
Seriously now, the Phasing power is taken for granted. It is actually a pretty godlike ability. Virtually immune to any damage, and capable of going anywhere and everywhere. Phase through your opponent's attacks, and then stab him from the back.... or just take his heart out. It rocks ^^
And I'm still waiting for the opportunity to make a character that can create force fields. Like, in the beginning, he can only cast a ball around him or so, but with practice he gets skilled enough to use his force fields to walk normally in the sky, or even move his force ball around, granting him the ability to fly. Plus, he must be a very shy boy, so that the power fits the personality. Pwnage.