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    1. #1
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      Forum RP Games (Post Your Character Profile Here)

      Section 1.2: The History of the Forum RP Games (In-Character)

      The multiverse is a big place. I mean really big. Amazingly impossibly huge is what I’m trying to get across here. It’s basically infinite. But there’s one universe that very few people know about, and that even fewer know how to get to. It’s nigh-impossible to find this universe unless you know exactly where it is, or unless you stumble into it by accident. For most people who come here, it’s the latter. People who wander the multiverse, particularly those who like to fight, occasionally end up here. It seems as though this universe was made specifically for the purpose of having people fight there, for the worlds are all uninhabited, yet there are structures on some of them. At the same time, the worlds vary so wildly in size, climate, terrain, and such fundamentals as gravity that anyone can find a world that maximizes their capabilities. There is only one quality that they all have in common, and that is that those who die in battle on any of these worlds are revived the next day, ready to fight again.
      But that is not the oddest thing within this universe. That would be what’s in the center of it. Everyone who ends up here arrives in this building, a massive architectural wonder. Some time ago, four young adults who had entered this dimension set up their home in the then-abandoned building. Why? Because they, like almost everyone else who enters this world, were looking for a home, and all love a good fight. And so the Arcane Arena begins anew…

      Section 1.3: The Facilities

      Within the center of the universe known as the Arcane Arena floats a structure, a rather unique structure at that. A massive architectural wonder of metal and glass, this structure is the entrance point for all who come across the Arcane Arena. From without, one would see a gigantic clear dome half a mile in diameter with a cone extending from its bottom, like a tremendous ice cream cone. Where the cone meets the dome - that is, at the base of the cone - four smaller spheres, each a good quarter of a mile wide, are attached. One has a clear roof like that of the main dome itself and oriented in the same direction, directly facing the sun the entire structure orbits around.

      If one were to look down through the clear metal of the dome into the structure, one would see a central lounge occupying the majority of the central dome, surrounded by a steel-floored ring. Lining the ring are hundreds of doors, each containing a set of living quarters appropriate for one or two beings. Regardless of one's race or preferences, they could find a room suitable for them after a little bit of searching. The temperature within the entire structure is moderate, at a level comfortable for most beings.

      Along with the quarters, along the outer edge of the ring are four wings labeled in each of the cardinal directions. Within the west wing is a variety of machines for training with both energy-based and physical techniques in-between fights. From a shooting range to old-fashioned weight trainers, the west wing's got it.

      The east wing houses medical facilities. A solid mix of magical and technological healing is available here, allowing fighters to recover extremely quickly from even the most serious of wounds. Living constructs can be repaired here as well, but pure machines will be better served by going to the south wing.

      Within the north wing is a large garden; this is the sphere that has a clear dome overhead to enable the plants within to get sunlight. A variety of plants can be found in here, and they help to oxygenate the entire complex. While this is not entirely necessary, it also serves to provide a retreat for those who are more at home in the wild.

      The south wing is to machine users what the west wing is to those who rely on swordplay, for it contains a variety of labs and smiths. Extremely advanced technology is available here, allowing for both the upgrading of existing machines and the construction of new ones. Repair facilities are also here, capable of servicing any robotic fighters as easily as the east wing can heal living ones, as well as fixing or reforging damaged weapons.

      Below the central lounge is a wrought iron staircase leading into general amenities, such as food. Generally speaking, it's simple to find fare from one's home world, and if worst comes to worst one can make it himself, assuming one has a modicum of cooking talent.

      One of the odder things one would find as one wandered through the complex would be a series of warp chambers that would allow one to move quickly throughout the facility if they didn't feel like walking the half-mile from the east wing to the west wing, for example. A larger transporter is in the center of the lounge; from here it is possible to reach any of the worlds in the universe, or even outer space should one desire a battle there.
      This brings us back to the lounge itself. As the primary recreational area of the Arcane Arena, it is furnished with a variety of couches, chairs, and tables, in addition to the monitors that are positioned all over the place. These, when activated, allow someone to view any fight occurring in the universe from a variety of angles. One could easily go to the world in question and get a front-row seat of the action, of course, but depending on the collateral damage being displayed by the fighters in question, it could be a matter of practical safety to simply watch from the lounge.

      Section 2.1: What is the Arcane Arena?

      That's up to you. The original function was for people to be able to duel each other in a less restrictive setting. There is a plot slowly coming into focus as well as interaction outside of battles between characters. You can never fight a single duel if you want, though doing so would be to miss out on a core part of the experience. My goal is to make this into a full-fledged RP centered around a massive string of duels and out-of-battle discussion, but it’s up to you to make that happen or not.

      Section 2.2: The Rules of Conduct

      Should two people decide to fight, PM each other to decide the location of the battle. Try to pick worlds that put neither player at a serious advantage, unless one player wants a disadvantage for some reason. When a location is chosen and the terms are set, create a new topic on the main board.

      Fights can be to the death or until one player surrenders, or until some other term is met. Tournaments may be organized if the players so desire. Other than that, you’re free to do whatever. Have in-character discussions, train, watch other fights, whatever you want to do. Just have fun.

      People can either go straight to the Arena, sign up, and start playing, or they can sign up here first to get feedback before they start.
      Section 3: The Sign up Process

      Username: Your username. Put any alts you might use as well.

      Email/Contact Information: Yeah, how do I contact you? IM address is optional, but email is a must.

      Name: You have a name, pal. Hopefully it’s not an adjective followed by a noun.

      Race: Human, elf, orc, dragon, crystalline construct in a human form, what? If it’s a race people aren’t likely to have heard of, describe it.

      Age: In human years, please. If your character is ageless, how old does he/she look?

      Description: I want height, weight, eye color, hair color and length, build, clothing, the works. Put in as much detail here as you possibly can; I want to be able to envision your character.

      Personality: You have one of these too, I hope. Yeah, this thing’s important. Amnesia is bad; so is the strong silent type, generally speaking. Put in at least a good paragraph.

      Abilities: What can you do? Are you a pyrokineticist? Can you fly, turn into a dragon, what? Are you a magic user, a swordsman? Speed, power, defense, what’s your focus? You can develop new stuff as you go, but list all your starting abilities. Note that it’s a bad idea to state specific techniques; I don’t want to see a list of attacks here. If you have electrical powers, don’t say €œThunder Dancer: Creates a homing line of electricity. Blue Bolt: Summons a lightning bolt from the sky.€ or anything like that. Say that he is capable of manipulating electrical energy. On a more fundamental level, he has control over electromagnetic force through a quasi-conscious, intuitive manipulation of photons, and can thus amplify any electrical source and focus it into bolts of lightning. Drawing power from any electrical source, even the air, is easy enough, but in space his only option is to draw on his own bio electricity, which thus drains his energy at a much faster rate than in a terrestrial setting. Oh, but I’ve got that one already… This gives you much more versatility and makes your character’s attacks less stale than doing the exact same technique with the exact same telegraphing every single time.

      Weapons/Equipment: Weaponry, mechanical enhancements, Swiss Army Knives, all that stuff goes in here. If it has any magical powers or enhancements, list them. Again, these things can upgrade, but what’s your starting stuff? Gunblades, Keyblades, buster swords and the like are out, plain and simple. You make a guy dual-wielding any of those, you die on the spot.

      Biography: What was your life prior to finding the Arcane Arena? Amnesia of any kind will take a damn good reason. You can be from anywhere, even another RP if you wish (but in those cases you need a good reason to suddenly be here). Solid two paragraphs at least, but don’t make a ridiculously long bio either. If it takes more than a post or two just to do the bio, you’ve gone too far.
      Last edited by Jeff777; 03-01-2010 at 04:15 AM.

    2. #2
      FBI agent Ynot's Avatar
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      DV Username: Ynot
      Email: [email protected]


      Into the Arcane Arena enters Azure...


      Name: Nathaniel "Azure" Trabor
      Race: Human
      Age: 25


      Description / biography:
      Technically standing at 5'11, this slender 150 lb man, with short cropped, wiry, brown hair takes the art of visual deception to unparalleled heights

      At first glance, you may be inclined to describe young Azure as roughly dressed
      and indeed, most dismiss him off-hand as a mere peasant without so much as second thought

      however closer inspection reveals our subject is clad in highly practical, well fitting, yet heavily worn garments
      Made of irregularly patched leather underneath a lightly waxed cloak, the truly observant may see them as a sort of social camouflage
      able to blend seamlessly into the surroundings, whether that be a bustling town thoroughfare or atop a dusk-lit rooftop

      You don't get the chance for a second look,
      where he was, there is now no-one
      vanished
      yet, you are sure he never moved

      Had you to describe him to any authority, your first mistake would be to estimate his height somewhere around 5'6
      for Azure adopted a effotless, and above all highly convincing stoop whenever circumstances called for his actions to be witnessed

      "Yes constable, definatlely 5'6, and about 190 lbs I'd say. Dressed in rags. I'm sorry, I didn't see his face clearly. He did have blue eyes though. piercing blue eyes, like two bright blue emeralds amidst the unpenetrating darkness of a moonless night sky"

      Indeed, non but his victims could ever hope to accurately describe his features
      and they had more pressing issues at hand.
      Like the knife sliding across their unguarded throat
      but had they enough time to contemplate such trivial matters
      they may have wondered about the gold chain around Azure's neck
      and why, afixed to this chain, a used bullet hung, contorted and malformed, as if it had been retreived after some deadly impact
      So strange a decoration for a man who wore no other kind of jewelery about him

      They say the last image a dying man sees is forever captured in his eyes
      That couldn't be two blue specs in the victim's pupils, could it. And another, fainter, gold spec below them?


      Personality:
      Truly, a law unto his own
      Professional assassin, killer for hire
      The law was something that happened to other people

      Driven by the demand for his services, Azure harboured no ill feelings towards his victims
      only the knowledge that his employer at the time wanted someone killed
      and he had been asked to perform the service.
      Business, purely business

      Had he one flaw, it was the undying urge to avenge the death of his sister
      shot through the heart for reasons still unknown to him
      his only clue, the bullet, damaged from the impact as it ripped through her body, and embedded into the wall of his former childhood residence. Yet, as if by a miracle, clearly visible, the initials "C.J.B" etched into the bullet's base
      His only clue, his only real personal possession
      He swore to find this C.J.B and make him pay


      Equipment:
      Concealed within his leather clothing, on either side of his body, two unique knives
      Kept in pristine condition, these ivory handled instruments have acutely curved blades, aiding in rapid sheathing and unsheathing
      for it was only amateur thieves that stabbed with knives
      professionals slashed
      from the top of the handle to the tip of the blade
      one sweeping action would leave a thin groove three inches deep
      severing arteries, neck tendons and windpipe with a noise like silk draping across soft skin
      and resheathed
      then the heart, doing what it does best, beats for the final time
      pumping a thin shower of blood into the air
      Job done.

      Two smaller throwing knives are strapped to the outside of his boots, used mainly when outnumbered, to even the odds
      Other equipment is used when necessary
      but purchased on a job-by-job basis, when the need arises
      the knives are the only constant companions
      (\_ _/)
      (='.'=)
      (")_(")

    3. #3
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      So I guess this is like the character sheet page? I'll slap mine up here then.

      Username: Spamtek... yeah.

      Email/Contact Information: [email protected]; AIM - Antifinger

      Name: Anica "Swish" Tusser

      Race: Homo Sapiens Sapiens - Female Human from a trivially alternate earth

      Age: 25

      Description: Anica stands about 5'7", with a relatively pale, indeterminately germanic complexion. Her hair is a very dark brown, appreciably curly and usually kept free-flowing a little lower than shoulder length, and she has color-matching amber-almond eyes. Her face, and frame in general, lies on the heavy side of normal - she's stocky enough to not get blown away by the breeze, about 150 lbs, but not chunky by a long shot. Personally, she'd call herself "well-rounded." Joke about it and your black eye will figure out pretty fast that it's not fat she's packing on those arms of hers.

      Anica arrived at AA by complete accident, and before showing up here she lived a normal, modern earthling-style life - or as normal as her life could be given her unique talents. Right now she isn't wearing anything stupendous: a baby-blue sweater, dark gray-brown cargo pants, black sneakers, and an extremely well-worn black leather jacket that she's had for years and years. She never bought into the whole jewelry thing, so she goes unadorned.

      She has a distinguishing scar on her left shoulder, a result of her falling from a tree when she was seven years old and landing upside-down on an incoveniently placed rock. It doesn't give her magical powers, or a thirst for vengeance against her father's murderer or anything cool like that - it just, you know, happened.



      Personality
      : Anica is unsure. Her baseline personality typically runs towards hesitancy and skepticism, and while she has (had) friends and does (did) typical friend things with them, she is far from an extrovert in any way. She is amicable and congenial to those she knows and trusts, and sports a no-nonsense attitude towards most of the rest of the world - plain answers, simple conversations, honest explanations. If left to her own devices she will think, consider, and vacillate between decisions, rarely coming to a solid conclusion about something unless forced to by time or circumstances. She is apt to retreat from confusion and conflict, thinking to leave them to more decisive, more capable people.

      But sometimes Anica finds herself pushed into situations she can't get herself out of, needing to become an active participant in order to get out of her own messes: in these instances, she tends to find that she has more ability than she wants to let on. Cornered into acting, she adopts a mantle of what she herself once called "bewildered, exasperated certainty": She doesn't know what she does, or why she does it, but something deeper than her conscious self pushes her through her fear and turns her hand to action, usually action she would never have even though to do under normal circumstances. Simply put, when put under stress Anica becomes somebody else: unthinkingly and aggressively sure, calm in the face of even the most daunting adversity, acting with a resolve beyond her means to understand. (Reluctant Hero complex, anyone?)

      And then she gets over it and wonders what that was all about. She spends her normal hours trying to forget about it and instead being the quiet, unassuming creature she always means to be.

      Anica likes cats, watching bad soap operas, stuffed animals, and doing girly things with her friends... but also harbors a secret passion for computer games and karate (she's a purple belt! She took the initiative after a creepy experience with an ex-boyfriend in her late teens). She is also, inexplicably, a fairly accomplished boy scout, for reasons involving parental coersion and, you know, inertia.


      Abilities
      : The origin of Anica's ability are covered below, in her biography. The nature of it, here:

      Anica is gifted with a form of planes-travelling she fancifully refers to as Schismancy, or casually just as branching and collapsing, or if she's joking around, just gardening (This universe had Borges too! how cool is that?). Current scientific theory in quantum mechanics suggests (or at least it damn well does for the purposes of this character bio) that whenever one comes to a crossroads between several actions, such as a coin flip or a decision to cross the street, that both or all outcomes actually occur, each one branching away from the potential of the moment into its own parallel universe. These parallel universes split away from each other uncountable times every second, on infinite amounts of ever-diversifying planes in a complete fractal nightmare.

      When a normal person comes to a crossroad (as he does every moment of his life), he gets copied into every branching universe, but his consciousness stays anchored to only one of them - which isn't to say that there aren't conscious versions of him in those new universes, but that they too have no awareness of their alternate, branching selves. We feel as if we are living linear lives, yet in fact we are simply blind to the myriad amounts of undone actions that manifest themselves in parallel planes all the time, all around us.

      When Anica comes to a crossroads involving her own decisions, she can choose to take two roads at once (or more, theoretically) in order to find the most advantageous route to go down. She splits her conscious awareness among two or more different bodies as they each perform different outcomes of a single choice, and then she crushes her consciousness back into one of those bodies in one of those universes.

      For instance, say someone swings a sword at Anica, and she happens to be holding a shield. She's not certain where the blow will land - so she branches herself down two different resolutions to her conundrum: in one universe she blocks high, in another, low. The high block works, but the low block doesn't, and she gets a slight cut in that universe. From the two different universes, she then collapses back into one body, choosing the one in the universe where she didn't get cut.

      Branching is incredibly taxing on Anica's mind. How long she can hold herselves apart in different universes, and how many of herselves she can hold apart, all depend on how taxing, distracting, confusing, etc. the situation she's branching through is, as well as her mental clarity at the time she does it. If something traumatizing or shocking happens to her (like sudden pain) in one universe before she can anticipate it and collapse out of that plane (or into, as the case may be), it can destabilize her attentions, potentially collapsing her down into or out of that universe against her will. If Anica isn't concentrating very well, she can also accidentally branch down paths she didn't mean to take, which can be a problem if she doesn't collapse out of them before something inexplicable happens to her there. Since literally infinite amounts of possible (however improbable) outcomes arise out of each choice of hers, she can find herself branching down absolutely inexplicable courses of actions, like fudging a branch down which she flips a light switch, and finding herself hovering three feet off the ground instead, or shooting fireballs out of her eyes. This doesn't mean that she can branch herself down inexplicable pathways all the time to give herself superpowers, though: if she can't conceive of how to do the action under normal circumstances, then she can't consciously branch herself down that path. Lack of concentration will result in personally devastating and inescapable consequences much much more often than consequences that end up favoring Anica's survival (simply because there are many more states of the universe that don't support human life than there are that do).

      Anica has had the ability to branch for almost eight years now, but for much of that time she has tried to forget that she has the ability. When she was younger and more reckless she put herself into harm's way several times using it, and usually managed to just barely escape it using the same talent. She's only ever used it in the context of combat a few rare times at karate classes, where the dizzying kaleidescopy of fighting in dozens of different bodies in different configurations and successions left her completely frazzled. She may soon have to learn how to better handle herself in the heat of the fight, though.

      Equipment: Anica has little on her person. She has her clothes, her wallet, car keys, and a swiss army knife, none of which offer her any appreciable amount of utility in a combat setting. She is decently proficient with a variety of weapons thanks to her martial arts/boy scout background, any of which she could certainly stock up on in the Arena's facilities. She has little to defend herself with but intuition, the luck of being in fairly good shape, and her branches.

      Biography: Anica grew up in the northern plains of Minnesota, on a version of earth whose physical laws are much more malleable, where magic, psionics, and other paranormal phenomena occur often enough for most people to accept that they exist, but not to the point where they're commonplace or commoditized, and definitely not predictable. She spent her formative years in a cold little 'burb called Fairham, living in an upper-middle-class household with a spacious yard and good old authentic Minnesota farmland all around. She had a mother, Donna Tusser-Huyman, a father, Michael Tusser, and a brother younger by two years, Christopher Tusser. The family was fairly typical, supportive and loving, with her father doing boring but profitable government work and her mother a stay-at-homer.

      She had her clique of friends, did well in school, and aspired to be a veterinary practician from an early age (she likes kitties, after all). She had a particularly strong relationship with her brother, and the two rarely did anything that the other wasn't at least invited to, several times, incessantly. Chris himself was a "cool nerd," one of those versatile kids who managed to be both assertive and extroverted while busying himself with things like books and role-playing games, and had a dopey sense of humor that Anica could always rely on to put her in a good mood (he was a good foil to her impersonal quietness). Life was stable, and good, and altogether a fine thing to be living, despite the occasional depressive moment (breakups, dead pets, the usual).

      When Anica was age 18, her brother vanished. Officially the police investigation turned up no clues, but evidence was left: Anica discovered a cryptic note under her pillow the day he went missing. The message was short and confusing:

      Originally posted by note
      Anny, I don't get it either, but I have to go. They need what I have. You've got it too, and they'll come calling for you eventually... I know they will, and we can meet again when it's your time up, that's what they said, I trust them. Just be safe until-

      I have to go
      now. I'm sorry.
      Anica didn't have to wonder what her brother meant by "it" for long, either. Just weeks after his disappearance she began experiencing her first, inadvertent schisms - just tiny breaks in existence, little flashes of alternate reality that stopped her in her tracks and looking at a situation in disbelief, because hadn't she just seen something different than that happen? Years went by, and she pined for her brother to return (he never did) while slowly learning how to use her freaky new ability. It occurred to her, although she had no evidence for it, that using her craft might somehow bring her brother back to her - or at least bring the "they" he mentioned to her sooner rather than later. In college, she got a little too carried away practicing her schismancy and getting herself into sticky situations, and her grades slipped enough that she failed the prerequisite tests needed if she ever wanted to practice veterinary medicine. That opportunity lost to her, Anica became turned off to her power, disgusted at what it had made her forget about her life - what she actually could have obtained, rather than what she just wanted to imagine she could obtain (finding her brother, become a superwoman, etc).

      (It was here, before she got disgusted with her power, she got her nickname, "Swish" - one of the few friends she ever dared to explain her power to, and a fellow martial artist, gave her the name after going a round against her while she schismed. "Jesus christ, Anica, you were just - you... just, like, swish! and I was down on the mat! That's incredible!")

      She stayed in college just long enough to finish a throwaway bachelor's degree and got enlisted into a corporage schlock job: her life was meager, but she had friends and enough money to afford necessities and a few extravagances, so she was happy enough. She tried to forget about her ability, which she considered an annoyance and a sordid reminder now, although her diligence with it in her college years had worked it into her instincts to a certain degree; for instance, if she tripped on the sidewalk she would find herself branching without even thinking about it, sorting through alternate realities to find solid footing again.

      It was during one of these involuntary branches that Anica hit a snafu, and completely lost herself to reality as she knew it. Walking down a flight of stairs in her shared townhome in the dark, late, late into the hours of the morning, Anica misjudged a step, and began falling out of control. She branched, and branched, and felt herself twisting through darkness and knew that no alternate reality she could switch to would give her control over this situation, and braced herself breathlessly for impact... but nothing ever came. She found herself floating in darkness, and knew something was wrong.

      Seconds later, the Arcane Arena torqued into her viewing angle. A metal ice-cream cone. And she was floating, in every dimension she could think to schism to, right for it.
      Adopted by Richter

    4. #4
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      Kromoh's Avatar
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      Username: Kromoh

      Email/Contact Information: [email protected] (same email for MSN messenger)

      Name: Kromoh Tawinaraj (if it is okay for the name to be the same as the username. if not, PM me and I'll change it)

      Race: Naeth
      The Naeth are a relatively small group of humans, that used magic to change their physical characteristics, in order to make them more adaptable. These warlocks used their magic powers to enhance their inteligence, and to have proficiency in using magic. Apart from that, they are just like any normal human (including physical strength, appearance etc)
      The Naeth had a single objective in mind: achieve immortality. They would do anything to achieve that. And such thing made them hateable to all humans, so they were banished from most human settlements. After that, they build a secret city, in the depths of the hotest undergrounds; a city of stone and magma: Tradja. The city was protected by a neverending labyrinth, which was too complex for human minds to get through, therefore protecting them from unwanted guests.
      They did only leave their city at night, mostly because it was easier to execute their plans when it was dark, but also because their eyes were too sensitive to sunlight.
      They mastered dark magic in order to try to achieve immortality, but still couldn't make a human immortal. The best they had done so far was lenghtening they lifetime.
      Through their research, they found many secrets of magic, all collected in a huge library, the known Naeth Magic Library.
      They are still working their evil plans to achieve immortality, and then, raid all the human settlements they were banished from.

      Biography: Kromoh was born to be a rather warm-hearted person; something quite unusual between the powerhungry Naeth. He spent his childhood confined in Tradja, the magic underground city, learning the secrets of magic.

      When he completed his training, he was given his first mission; in which he failed, for he refused to harm an innocent girl. When the Naeth got to know about it, they felt angry and ashamed: how could a Naeth simply refuse to harm someone? It was against their nature.

      Kromoh was condemned to death; but he ran to surface before the warlocks could kill him. From that day on he swore not to use dark magic again, and spent his upcoming days exploring that new world, the world of surface.

      Age: 48 (the Naeth have a longer life span)

      Description: Has about 1.80m and 75kg. Is rather skinny, results of focusing on developping magic skills and forgetting about his physical body. His eyes are brown; his hair is dark brown, with some grey here and there, being it long. Has no bear nor mustache.
      Usually wears black or grey clothes, covering his entire body, only showing his face and his skinny hands. Is always using a dark hood or hat, mostly to protect his eyes from unwanted sunlight. Carries a bag made of really old leather on his back, holding unknown magical inventory inside.

      Personality: Quite peaceful, and likes to watch the simple things of nature. By having spent his whole life in an underground city, knows little about people, society, technology and so on. Can also be rather childish (48 years old is young for a Naeth. Apart from that, knows a lot about magic; though he mostly refuses to use dark magic abilities.

      Abilities: Magic. He is really experienced with magic, by having learnt all the secrets about Magic the Naeth have found. Still, his strongest magic is for sure dark magic; but he refuses to use it, saying it's unnatural and harmful. Not using his strongest kind of magic leaves him quite weak in a general aspect. Also, he has quite a disadvantage when dealing with machines, as he has no knowledge over how they work.
      He doesn't need to sleep, as the Naeth have enough control of their superior minds to rest one part of the mind while the other is aware.

      Weapons/Equipment: He carries a necklace on his neck, which he uses to cast some specific spells. His bag is filled with several strange magical artifacts. He does also have a rod, but since it casts dark magic, he refuses to use it.


      I moved the biography so that you could understand better his description
      if you don't like any aspect of this character, just tell me and I'll change what's necessary

      PS: I like to keep a bit of mystery on my characters.. therefore i didn't write much of a long biography. I can extend it if you want to
      ~Kromoh

      Saying quantum physics explains cognitive processes is just like saying geology explains jurisprudence.

    5. #5
      N mar a sltear a btear Achievements:
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      Talking Mireille

      Username: Kit

      My email is [email protected]

      name: Mireille

      race: Elf

      Age:14

      Description: Height - 5'6'' (Here is a pic) Added an attachment of pic of my
      character

      Personality: Hyper active, loves chatting to people, kind and always cheery.
      She is an obsessive treasure hunter, and will fight like mad
      to keep a bit of treasure. She is very bright, and works on defensive strategies
      during combat.

      Abilities: Mireille possesses a wide variety of abilities:

      She can heal herself or anything by touch or by thought.
      She can project a pink forcefield which she can fire at opponents.
      She can manipulate anything with a crystalline structure e.g crystal, glass.
      She can also manipulate plants (make them attack people, poison them etc.)
      She has a strange sense of smell which goes of around treasure, alllowing
      her to locate it.
      She can charm opponents so they will not harm her.
      She can also teleport.

      Weapon: A large wooden staff in a sort of cross shape referred to as a
      groovy stick, which she found in a pirate treasure chest


      Biography: She is a member of a small clan of Elfs called the Kokuro warriors. They, instead of
      fighting outward, manipulate the emotions of others to win a battle. However Mireille
      has always been a dreamer and has not developed her abilities to extreme levels
      like her family. Instead she prefered playing in the forests looking for treasure.
      As a result she gradually became shunned by her family.
      To show them she is not completely useless she headed off to the arena to prove
      her worth.
      Attached Images
      Last edited by Subaru; 09-04-2008 at 12:50 PM.

      Crisdean score: 6277 (35% abilities)

    6. #6
      stare into the avatar.... Zeno's Avatar
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      right now? well right now im fighting the octocactus in my dream
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      Zenorioth

      Username: Zeno

      contact: [email protected]

      name: Zenorioth Shadowmoon

      Race: Elf

      age: 24

      alliance: Zenorioth has no alliances since he wanders the land near and far searching for something.

      weapons: Zenorioth carries two black steel, enchanted kantanas on his back, keeps four elemental scrolls hidden under his clothing he carries four elemental scrolls which he uses for basic spells, and his mysterious ring which carries magical energy which he unleashes in times of need.

      Companion: by zenorioth's side is the green dragon, Valinor who is only big enough to carry one person but is rapidly growing and whose scales shine as brightly as polished diamond.

      Transportation: Zenorioth travels through the land, sea and air simply by running swimming or riding on valinor.

      appearance: stands about 7 feet tall with brown hair that is messy and unkempt, he has brilliant green eyes, he has broad shoulders and a firm body. weighs about 170 lbs. his face has sharp features and is weathered form his past experiences, he has a scar going diagonally down his forehead, crossing his right eye, crossing his mouth, and down to his chin.

      clothing: Zenorioth wears a black leather tunic and black leather leggings. he wears plated gloves to protect his fists when he punches, brown leather boots, and a white shirt underneath his tunic.

      personality: Zenorioth hides his emotions from all except valinor, who he converses with using his mind, but inside has a feeling of loneliness and yearning to settle down somewhere and end his ever continuing search
      for what, he knows not.

      abilities: Zenorioth, with his elf heritage can jump higher run faster and endure longer two times more than a human, can attempt to invade his opponents mind, and is an adept swordsman.

      Biography: Zenorioth was born in golanith, a simple elf town. He was not always as sorrow as he is now, he was happy during his childhood and played joyously with his brother kantori until a group of rebel elves that were determined in over throwing the current elf government had come into his town, raided all of the villagers houses, killed all of those of high reputation who would not glean any information, and stole, and ravaged, and murdered all except him, who had been far from the town exploring the forests. when he had seen what had become of his only home he almost lost his mind until he decided to wander the earth searching for something to give him a reason to live, along his journeys he found a oddly colored rock and carried it with him always until it hatched into valinor.
      Newbies are people too.
      Dilds: 6 Wilds: 0
      Total lucids: 7
      Goals: [X] kill a dc, [ ] fly, [ ] use telekinesis, [ ] complete a monthly task.

    7. #7
      Angel Lover Kai14's Avatar
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      Username:Kai

      Contact:[email protected]

      Name: Dmytri Valkyrie

      Race: Angel

      Alliance: Anyone in need.

      Weapons: Snake Sword-Able to use as a whip, sword, or bow
      Necklace of the Aesir- From Freya, allows powers to be magnified x10.

      Companion- Twilight the cat. He has befriended Dmytri and can help with his powers and aide as a messanger between realms.

      Transportation: Dmytri has invisible wings that allow him to fly faster than a Jet Pane. His feet never touches the ground. as he levitates.

      Appearence- He is 5"3 and has medium cut Blond Hair. He is ageless but looks 21 in Human years. He weighs nothing but has a muscular build. His face is practically perfect as he has no imperfections. He has Sapphire/Silver eyes.

      Clothing- He wears a robe that covers most of his body that is pure white. Underneath he has jeans and a white t-shirt. He has a fingerless-gloves that have Angelic Symbols on them.

      Personnality- Dmytri is very shy even as an Angel. He is very calm and kind to everyone he meets. But when it comes to a fight he is ruthless and cold. He likes to communicate with Twilight telepathically.

      Abilites- Time Control, Telekenisis, Cloning, able to manipulate elements including ether, able to heal anybody.

      Biography- Dmytri has been an Angel as long as he has remebered. He has made lots of friends with many Gods and Goddesses, but he is very shy to other angels. He met Freya the Norse Goddess a long time ago. She and the Valkyries taught him all kinds of sword arts and taught him to develop abilites. When he completed all this training, Freya gave him the Necklace of the Aesir, a ruby stone inside King Solomon's circle. She said that will keep him safe and maginify his powers beyond his dreams. After some traveling between realms, he met Twilight who was wounded by some sort of animal. After 5 days of recouperating, Twilight befriended him and became in his debts. He has acted as a messanger and an aide to Dmytri's powers. After meeting Ares he found the old Snake Sword from Ivy Valentine. Ares said he could have it but it was tainted by the depths of Hell. He purified the sword and has used it forever on the battlefield. Now he is ready for any action on arenas to show how truly valor he is. He will help anyone he can.

    8. #8
      You cant see meeeee xMoonlightx's Avatar
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      In a place thats in a smaller place thats in an even SMALLER place thats in my basement :L
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      Username: xMoonlightx

      Email/Contact Information: [email protected]

      Name: Strife, Sike (Si-k (his brother)), and Hale (the oldest sister)

      Race: Strife and Sike are Purebreed Timberwolves, made to serve the princess of hyrule. Hale on the otherhand is a human that was raised by a skilled assasian. The three posses wonderful skills.

      Age: Strife looks about 13-14 in human years. Sike is 10-12 years old. Hale is 15 years old.

      Description: Strife is a brown/gray wolf, with piercing green eyes. His paws are rough and have years of wear and tear on the pads. Sike has the same fur color of Strife but is a little darker under the belly. His paws are a dark black and are stained with red. Hale has pale skin. She has blonde hair with crimson streaks. She has light chainmail on and a hooded cape that provides sufficient protection from light attacks like arrows. Hale has a katana lined with poison.

      Personality: Strife is a mild tempered male. He gets extremely protective when it comes to his siblings. Sike is more of a playfull male. He can normally cause major problems but is a very good fighter when it comes to being attacked. Hale is a very quiet and shy figure. She hides in the darkness most of the time.

      Abilities: Strife, Sike, and Hale have no special abilities but can be suprising when combining different normal attacks.

      Biography: Not much is known about these 3, except that none of their victims have lived to tell the story, or have been mentally impaired.
      Mom: "Its your dream Heather, you can change the ending."

      Maybe corn IS in everything. Or maybe im just crazy. Or maybe your dreaming. Or maybe corn has taken over the world. Or maybe i need to be locked up. Or maybe ive been eated by bears.
      Dont hate me cause you aint me

    9. #9
      Fan of "That Guy" Lzen's Avatar
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      So this'll be the character I use for FFRPG, which is of course set in the Final Fantasy universe...hence the technical way I talk about the equipment etc.

      Username:

      Email/Contact Information: Hotmail: [email protected] (don't ask); AIM: leonleidstein (again...don't...)

      Name: Khan (last name undisclosed)

      Race: Dwarf

      Age: 34

      Description: About 4'2'' in height...short, pointed ears (not the long, pointed ones like anime-style elves always have), pale skin. Hair is long, wavy, unkempt and brown in color, as is the short beard he keeps. Somewhere around 200 lbs, very stocky, but in muscle, not fat. Beady, dark brown eyes that always gave a calculating (but not untrusting) look about them.

      His choice of attire is anything that's effective against melee attacks - mainly plate armor, but he'll settle for mail if circumstance won't permit such heavy armor. The particular armor he was wearing when he stumbled upon AA is Paladin Armor, specially equipped to suit the needs of - you guessed it - a paladin knight.

      He wears a Ribbon tied around his right upper arm: This family heirloom is a mystical relic that protects him from all negative status effects such as poison, blind, etc.

      Personality: Khan is a man of honor; he will stop at nothing to defend not only his own honor, but also that of others...his friends and innocent people, in particular. He's very blunt in his interactions with others, which at times makes him come off as rude or hard, but he never was one to beat around the bush. His general attitude can best be described as "no-nonsense", although he's never without his sense of humor.

      He has a bit of an inferiority complex as far as battle goes, always comparing the damage factor of his own attacks to the marginally more damaging attack power of his fellow traveler, Kebert (who is a ninja adept at dual-wielding weapons, so it's really understandable). However, his companions have found that his usefulness comes from his ability to absorb a lot of damage as a result of his high vitality and thick armor; many a time has he parried an especially powerful attack meant for an ally, allowing them to avoid the worst.

      Though for the most part Khan is a very logical, rational fellow, he can at times act based on instinct, intuition and impulse (the 3 I's). Sometimes this puts him in danger, but he usually doesn't do anything too impulsive if he knows it can lead to one of his companions getting hurt or killed.

      As a dwarf, his speech is rough and takes a lot of 'shortcuts' ("your" turns to "yer", of turns to "o'", that to "tha'", etc.), and as such, it has that typical Scottish twinge to it. He tends to call friendly strangers "stranger" or "neighbor" rather than "friend", which makes him seem impartial and aloof, but in reality he's not a hard person to reach. (This quirk is simply due to his stance that strangers who call him "friend" rarely have any friendly intentions.)

      Abilities:

      White Magic

      As a paladin, he has at least some experience in the arts of white magic. Some spells he knows include Cure (for healing HP), Protect from Fire (cuts fire damage in half), Aero (wind-based spell), Create Element (can conjure up any element [earth, fire, water, air, etc.]) at will.

      Stasis Sword

      A non-elemental attack utilized by channeling energy through the sword (although it consumes no MP). 1.5 times the damage of a standard attack, never misses, can hit multiple foes who are positioned close together, and has a chance of inflicting paralysis. Can also reach enemies on much higher elevations.

      Weapon Mastery Lv.1

      After executing a normal physical attack once in a fight, Weapon Mastery can be used to deal an attack of maximum damage. Can be paired with Stasis Sword (for a small penalty) for even more brutality.

      Parry

      The word parry itself doesn't make it seem like it'd much of a skill, but this one if done properly, it can completely protect Khan from any and all damage that may be caused by an opponent. For a penalty, he can even parry for his allies.

      Dual Wield

      This allows Khan to attack with a weapon held in a different hand (if he so chooses to equip a second weapon in place of his shield). He is still developing this skill, so he's not quite as good with a second weapon as Kebert.

      Equipment: Khan has the full set of paladin armor (body, helmet and gauntlets) with the exception of a Paladin Shield; he's only got a Mythril Shield. His current weapons are the Drainer, a sword that saps the HP out of whoever gets hit with it, using it to replenish the HP of its wielder; and a Break Sword, which has a chance of turning an enemy to stone. He has a Power Wrist relic that ups his physical strength, as well as the aforementioned Ribbon that nullifies all negative status effects.

      Biography: Khan was born in Balthan, a major city of the distant dwarven nation, Ghelwar, located near the north pole. Growing up in such an environment - the extreme weather, coupled with the roughness of big city life - has, from an early age, desensitized Khan to many of the harsher aspects of society. It was the things he witnessed in the city - drunken belligerance, rape and other miscellanious acts of crime - that inspired him to learn the ways of the peacekeeper: The paladin knight.

      Khan's parents, of course, were vehemently opposed to him becoming a paladin knight. "Paladins are the most unambitious of all the orders of knighthood," his father would say. "It's a job fit only for lesser men as elves and humans." But his parents' disapproval only fueled his determination, and after 14 years of intense training at the Knight's Academy, he was knighted as a paladin by church officials.

      For the last couple of years, Khan has been wandering around the world, exploring lands far from his remote homeland, and keeping the peace. During his travels, he has met fellow wayfarers of variable merits: Kebert, a thieving werewolf who has been well-versed in the ways of the ninja; Neres, a tree sprite of the forest who specializes in White Magic and other tasks of healing; and his girlfriend Avari, an elven red mage whom Khan freed from the (sexual) servitude of his arch enemy, Ethaniel.

      It was when Neres and Avari attempted to open up a portal to "The Other Side" that they inadvertently created a doorway to the Arcane Arena universe...a doorway through which Khan entered first in order to ensure his friends' safety. A work of architectural genius was the last thing he had expected to see on "The Other Side"...

      "Lads," he said, marveling at the massive structure before him, "Yeh've gotta see this!" But when he turned around, he saw nothing but empty air. The portal was gone, and none of his companions had followed him through. Alone, Khan headed toward the structure without a clue as to what would await him...
      Final Fantasy VI Rules!

      Total LDs: 10 | WILDs: 4 | DILDs: 5 | DEILDs: 2
      "Take atheism, for example. Not a religion? Their pseudo-dogmatic will to convert others to their system of beliefs is eerily reminiscent of the very behavior they criticize in the religious."

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