Anthonyyy0,
Thanks for your post. I appreciate you wanting to help, but it sounds like it might be best to wait for the game. That's not such a bad prospect though--is it?
Thanks again for your post.
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@Anthony: There are such things as alpha/beta testers. We'll need them. It sounds like we can PM you with things we want you to try later down the road.
I know what a beta is, but what's an alpha version?
Before the beta. Generally, only a few selected persons test alpha versions whereas beta is sometimes open to more people.
I'd love to be some kind of a tester, and I created a thread but there is no answers. Can someone send PM to me?
As long as feedback is the only obligation, I'd be a tester
Honestly, read only the first page and what I am saying now is that if you need a storyline, dialogues, some interesting plot to the game, just PM me.
I want to become an actor so I saw A LOT of scripts, I started to get the hang of it.
I'll be a tester if you want. this game sounds AWESOME. a sandbox game sounds best, but that's just because i like sandbox games. anyways, i wanna be a videogame designer but i know next to nothing about programming. i can also come up with some suggestions. send me a pm when you come out with the alpha version and i'll play it. you might need to mail a copy of it on a CD because i have dial up, and if it's more than say, 20-30MB big then i can't download it. or you could send the file in parts. can't wait to play it.
Hey, i cant do much exept pixel art, i want to join.
Hello everyone I have been looking at this thread for a while now and was wondering if I could contribute. I will list down my skills and you can assign me where to go. (if I am even accepted) I have taken writing classes at my school and create short stories on some spare time but have been having some writters block so this could help. Also I have been taking piano for 8 years and guitar for about 1 year and have taken a music composition class at my school. I love making videos and editing them. I am also very knowledge able in the film industry and know how to make a script and plot. I also love games so I can give some decent impute. I also make mods for games on occasion but those require very minimal amount of coding, I usually use java or C++ but be warned I am not an expert by any means. I also have noticed you guys don't have an art team to make sketches for you. With that in mind I did take an art class at my school (but it was only for a semester) but I could get you some sketches but believe me I am no Picasso and they would be pretty rough. So that's what I could contribute and I appreciate you reading my resume so to speak.
P.S. an idea I had was instead of making pre set worlds and layouts how about the world is generated randomly you know like a dream with the towns and stuff appearing at different places because it doesn't seem natural to play a game about dreaming were things are at the same place every time. But these are just my opinions
P.S.S I am studying how to direct movies and short projects and stuff like that and I was wondering if the game needed a director just wondering
I was thinking;
Couldn't an actual Lucid Dream Game be made using Garry's Mod or some similair programs?
A 3D, 3d person platform/RPG/action game themed around Lucid Dreaming, Consciousness and Perception.
That would be REALLY sweet. Playing this for hours could really imprint Lucidity in your mind.
Garrys mod is very limited
The source SDK lets you have access to the engine that runs GM, make modifications to it, make your own maps and plotlines / multiplayer. A LOT can be done without coding skills. If you really have the dedication, go and make your own mod. (You can also release on steam for free if you want). I'm starting my own source mod this summer. Gonna be like a quake game or something, but faster.
Guessing it won't be browser based?
Ahh, I thought of this a while ago, but forgot to put it on here. For a different game I am starting, I first thought I should make the cities be auto-generated. I spent hours theorizing about a system that could do this by generating entire houses/buildings up to city blocks.
I know I should post this on the game forum, but I could develop this for both games at once if such a feature is needed.
Haven't read much of this so far. I am a musician and play bass guitar and classical guitar. I am in a band as well. If you need a rock themed one, we could do an instrumental song for you, as long as we retain ownership of it.
I can also add some bass lines, as I see (up to page 6, when I skipped here) there was no bass included.
I can write, and am open for ideas, storylines, or dialogue. I can also market/advertise, and I can do any kind of testing.
I don't think we're going to have a full featured 3D physics engine.
A layered 2D approach has been suggested. This greatly simplifies 3D collision detection and movement. It also means slower devices/computers will more readily run our game. The player can stand multiple layers tall to make it seem more or less seamless.
Just use an existing 3D engine and be a little creative and be done with it. Probably even easier than creating a 2D engine from sratch, and would produce a better result.
The source engine is most likely the best one to use, since it can look great while even running on the most crappiest computers these days.
maybe a "shared dreaming" feature so we'll have multiplayer? as i said, i believe a sandbox game would be best, as if lucid dreaming were a videogame (which it kind of is) it'd be a sandbox game. the more options the better. of course i'm just throwing ideas out there, i don't know if those ideas were mentioned before or are possible.
Early on it's been decided our game will be Kingdom Heartsish. RPGish with puzzles. A game like that doesn't need complicated 3D engines like Source. Using a big complicated engine throws many bug opportunities at our game while a small, robust, and simpler one will speed development.
I think the bulk of the physics engine could be finished within a month or two or less. We would only need minor tweaks for particularly quirky objects.
Also, we are considering doing a multiplayer "shared dreaming" mode. Although, with the single player mode being a big RPG with story and such, I don't think it will be like the story. It might even be a sandbox game.
oh, ok then. it'll be a nice way to show the world Lucid Dreaming no matter what kind of game it is. :)
I do not know how to do video games but, I like them.
Last month, I read that the unreal engine 3 is free for any use.
The made many great PS3 games with it [ like Mortal Kombat 2011 ]
Here, look for yourself!
EDIT: Can’t post the link :( Need 5 more days to do so. Google " unreal engine 3 download " And read about it, it is free, it has updates, it is 3D and the best of all, it is legal.