Gotham Case-Book The city of Gotham has always been home to criminal mysteries. The adventures had here are often those of investigation, by the police, the private eyes and those strange cowled crime-fighters.
Spoiler for Gotham Case-Book #1 (Savagery in the Slums):
ft. Batman and the Atom.
Perhaps feeling adrift in the wake of Genesis Crisis, the Batman and the Atom meet once more to try and find themselves in the buzzing, dark Gotham night. The bat-signal is lit up, and Commissioner Gordon warns the Bat of a new SWAT team headed by a Captain Branden tasked specifically to the removal of the dark knight. With his ties to a police force growing ever more corrupt, Batman takes on what may be his last case with Gordon, to investigate a spate of bizarre and seemingly unpredicatable poisonings in the ghetto estates of Gotham's Slums.
Spoiler for Gotham Case-Book #2 (Savagery in the Slums):
ft. Batman and the Atom and Green Lantern.
Investigating the crime scene in 'Satan's Hole' estate in the Slums, the Atom discovers a match-book on an unusually well-dressed man that comes from Gotham Star hotel, in Gotham Midtown. Green Lantern and Batman fight, briefly, but the return of Atom ensure Green Lantern is subdued, though the police arriving causes all the heroes to flee before any closure can be reached. In the Bat-Cave, Gus VanBrunt and Cody Scott book rooms - as Gus and a false named Cody Scott - in the Gotham Star hotel, discovering that a 'White Arlecchino' convention is underway. In attendance most notably perhaps is Marco Vidalchi, sometime treasurer for crime lord Falcone.
Spoiler for Gotham Case-Book #3 (White Arlecchino):
ft. Batman and the Atom.
Arriving at the Gotham Star hotel, Gus VanBrunt signs in and Cody Scott is sneaked in. Facing a cold reception, they pass Marco Vidalchi discussing some kind of deal on the phone, and in their room the two unwind and hack into the hotel database, altering Vidalchi's picture to resemble Cody Scott. Discovering the room to be bugged, the two quickly attempt to bluff past the possible unmasking of the Atom, and then retreat to the public bathrooms to disguise themselves as a weary business type and as Micky Mason, a lab assistant from Hub City.
The Bat and the Cat
Spoiler for The Bat and the Cat #1 (Plague):
ft. Batman and Catwoman.
Batman has little time to deal with the revelation of his newly born child with Catwoman as the baby begins to suffer the same mysterious contagion that has spread throughout the Slums. An inexplicable condition with superficial symptons that echo those of the historic Black Death, the pair take to the sewers to hunt for answers, in the wake of reports of leakage and a strange miasma rising from the poorly-kept sewer systems under the Slums.
Meta-Human Initiative
Spoiler for Meta-Human Initiative #1 (Assembling the Team):
ft. Flash and Red Lantern and Catwoman and Batman.
After a meeting with President Luthor, the Flash secures a deal designed to establish a meta-human task-force to keep fellow meta-humans in check. Flash recruits the newly christened Red Lantern, and the two take to Gotham. Meeting with the mayor, Oswald Cobblepot, and with the authority of the president behind them, they remove Commissioner Gordon and replace him with Braden, a bent cop who is fiercely anti-Batman. Lighting the sky with a red bat-signal, Red Lantern and the Flash await the Bat on the roof of the GCPD station. The Catwoman, investigating, is caught. The Batman arrives, to find the Cat contained, and the two MHI members alongside Branden and four SWAT members.
Sandman Mystery Theatre
Spoiler for Sandman Mystery Theatre #1 (The Magic Lantern):
The year is 1931, and at the Institute of Applied Lucidity in Dreaming, Brighton, three men are brought together to join a team of oneironauts, entering the unified dream-scape, the 'dreaming', in order to bring back two men from a team of four that have been lost to the fabric of the dreaming. These men are joined by Wesley Dodds, the gas-masked vigilante known as 'Sandman', and find themselves in an incomprehensible world, where the first victim of the dreaming is claimed.
Super Groups Meta-Human Initiative: Flash, Red Lantern
Alias: Micky Mason Age: 34 Gender: Male Backstory: Lab-assistant granted super-human speeds after a freak lab assistant that also afflicted Cody Scott. Residence: Hub City Level 3
Health: 30/30
DEX: 21
PER: 2
INT: 1
STR: 3
WILL: 1
Powers: Super-Speed (Faster than a Speeding Train).
Skills Attained: Evasive (adds +2 to DEX when avoiding attacks), Pun-tastic (+2 to INT when taking a talking related check) ; Feather-Light (less damage taken falling)
Notable Achievements: Defeated the Bug-Eyed Bandit in Hub City Museum ; Defeated Colonel Future in Metropolis ; Defeated General Zod in Smallville
Issue Appearances:Meta-Human Initiative #1
Out of Continuity Issue Appearances:Atom/Flash #1 (Battle with the Bug-Eyed Bandit) Atom/Flash #2 (Battle with the Bug-Eyed Bandit) ft. the Bat-Man Bat-Man/Robin #1 (Menace of the Mad-Hatter) ft. Atom/Flash Superman #1 (That Wily Wizard, Colonel Future) ft. Atom/Flash JLA #1 (Chaos in Smallville)
Alias: Cody Scott Age: 19 Gender: Male Backstory: A science student in Hub City University. Granted powers - alongside lab assistant Micky Mason (the Flash) - in a bizarre chemical accident. Residence: Hub City Level 4
Health: 30/30
DEX: 4
PER: 2
INT: 6
STR: 1
WILL: 2
Powers: Size-Manipulation of Self (though his original size is the largest he can get).
Skills Attained: Inventing Tendencies (allows inventing) ; Competent Analyst (adds +2 to INT checks when examining things) ; Meticulously Fastidious (doing complex actions is easier) ; Scientist Extraordinaire (allows experimenting)
Inventory: [BELT HOLDS 4 ITEMS] Merlin's Wand ; X-Kryptonite (1 use only, imbues user with powers of a Kryptonian) ; Pen-Basketball Hybrid ; Atom's Skeleton Keylet (through manipulation of atoms, can form a key to any lock) Costumes:Yellow and Blue ; Magic-Imbued Suit ; Genesis Crisis Suit (worn) Hide-Out: Flash and Atom's Bar N' Grill (a warehouse in Hub City, formerly used by the Bug-Eyed Bandit).
Spoiler for Equipment in Grill:
Merlin's Wand
Kryptonite Sample
Magic Prison [holding General Zod]
Large, Immovable Shrinking Chamber
Large, Immovable Object-Fusion Ray
Out of Continuity Issue Appearances:Atom/Flash #1 (Battle with the Bug-Eyed Bandit) Atom/Flash #2 (Battle with the Bug-Eyed Bandit) ft. the Bat-Man Bat-Man/Robin #1 (Menace of the Mad-Hatter) ft. Atom/Flash Superman #1 (That Wily Wizard, Colonel Future) ft. Atom/Flash JLA #1 (Chaos in Smallville) Superman #2 (The Fiend Faora) ft. Atom/Deathstroke JLA #2 (Mighty Miniatures) ft. Catwoman Genesis Crisis #1
Alias: Gus VanBrunt Age: 24 Gender: Male Backstory: Made an orphan by crime, now wealthy socialite and business entrepreneur as CEO of VanBrunt Industries. Residence: Gotham City Level 5
Health: 30/30 Armour: 20/20
DEX: 4
PER: 2
INT: 4
STR: 4
WILL: 5
Powers: None, though extraordinarily wealthy.
Skills Attained: Inventing Tendencies (allows inventing) ; Evasive (adds +2 to DEX when avoiding attacks) ; Martial Arts (chance to counter most attacks instantly) ; Detective (easier to examine areas for leads) ; Gotham Knowledge (when fighting a Gotham foe, can make a roll for additional information and weaknesses)
Inventory: [UTILITY BELT HOLDS 8 ITEMS] Grapple-Gun ; Bat-Suggestion-Ray (1/1) ; Bat-Persuasion-Spray (1/1) ; Kryptonite-Edged Bladed Gauntlets (adds +2 to unarmed combat damage, and optional Kryptonite effect) ; Exploding Batarangs (5/5, +5 damage) ; Night-Vision Cowl Adaptors ; Bat-Shrinking Device (1/1) ; Bat Gas Mask Costumes:Pulp Grey and Black ; Light Armour Bat-Suit [10/10] ; Medium Armour Bat-Suit [20/20] ; Genesis Crisis Medium Armour (worn) Hide-Out: The Bat-Cave (a large cave beneath the VanBrunt mansion in Gotham City).
Spoiler for Equipment in Cave:
Batmobile [armed with rotating gun turret fitted with rubber bullets]
Batgyro
Batcycle
Batarangs (15/15)
Exploding Batarangs (5/5)
Bladed-Gloves (adds +2 to unarmed combat damage)
Kryptonite-Edged Bladed Gauntlets (+2 to unarmed combat damage, removal of the lead-based coverings activates the usal effects of Kryptonite)
Grapple-Gun
Radio-Deceiver (cancels out all Mad Hatter radio signals in the area)
Night-Vision Cowl Adaptors
Anti-Fear Gas Capsules (thrown on the ground they create an antidote gas to Scarecrow's fear gas)
Gliding Cape (allows for extended periods of gliding using the cape)
Bat-Persuasion-Spray (1/1, increases chances of persuasion highly)
Bat-Suggestion-Ray (1/1, increases chances of persuasion extraordinarily high)
Bat-Shrinking Device (1/1, temporarily shrinks user to desired height and size for ten minutes)
Bat Gas Mask
Issue Appearances:Gotham Case-Book #1 Gotham Case-Book #2 Gotham Case-Book #3 The Bat and the Cat #1 Meta-Human Initiative #1
Out of Continuity Issue Appearances:Atom/Flash #2 (Battle with the Bug-Eyed Bandit) ft. the Bat-Man Bat-Man/Robin #1 (Menace of the Mad-Hatter) ft. Atom/Flash Bat-Man #1 (Cold Winter of the Calender Man) JLA #1 (Chaos in Smallville) Bat-Man #2 (Cold Winter of the Calender Man) ft. Catwoman Bat-Man #3 (Cold Winter of the Calender Man) ft. Catwoman/Green Lantern Catwoman #1 (Friend in Firefly) ft. Green Lantern/Bat-Man JLA #2 (Mighty Miniatures) ft. Catwoman Catwoman #2 (Money for Nothing) ft. Bat-Man/Deathstroke Catwoman #3 (Bat, Cat and Bullock) ft. Bat-Man/Robin/Deathstroke Bat-Man #4 (Cold Winter of the Calender Man) ft. Catwoman JLA #3 (JLA: Year One, CSA) ft. Batman of the CSA universe Bat-Man/Nightwing #2 (Menace of the Mad-Hatter) ft. Deathstroke II Genesis Crisis #1
Skills Attained: Evasive (adds +2 to DEX when avoiding attacks) ; Inventing Tendencies (allows inventing)
Inventory: [UTILITY BELT HOLDS 5 ITEMS] Grapple-Gun ; Batarangs (15/15) ; Fighting Sticks (add +2 to attack damage with these, if linked then +3) Costumes:Acrobat's Yellow, Red and Green ; Nightwing Flared (worn) Hide-Out:
Notable Achievements: Left behind his Robin moniker to become Nightwing ; Defeated the Mad Hatter in Gotham
Issue Appearances:
Out of Continuity Issue Appearances:Bat-Man/Robin #1 (Menace of the Mad-Hatter) ft. Atom/Flash Catwoman #3 (Bat, Cat and Bullock) ft. Bat-Man/Robin/Deathstroke Bat-Man/Nightwing #2 (Menace of the Mad-Hatter) ft. Deathstroke II
Powers: Super-Leap (able to leap a skyscraper in a single bound), Super-Strength, Super-Speed, Telescopic Vision, Super-Senses, Near Invulnerability, X-Ray Vision, Super Breath.
Skills Attained:
Inventory: Costumes: The Old Blue 'n' Red (worn)
Notable Achievements: Defeated Colonel Future in Metropolis ; Defeated General Zod in Smallville ; Killed the villain Faora
Issue Appearances:
Out of Continuity Issue Appearances:Superman #1 (That Wily Wizard, Colonel Future) ft. Atom/Flash JLA #1 (Chaos in Smallville) Superman #2 (The Fiend Faora) ft. Atom/Deathstroke JLA #4 (JLA: Year One, CSA)
Alias: Daniel Anderson Age: 24 Gender: Male Level 3
Health: 35/35
DEX: 2
PER: 2
INT: 2
STR: 2
WILL: 16
Powers: Flight, Create Solid Light Constructs
Skills Attained:
Inventory: Red Lantern Corp Power Ring Costumes:Corp Suit (worn)
Notable Achievements: Defeated General Zod in Smallville ; Defeated Firefly in Gotham ; Joined the Green Lantern Corp ; Defeated Robotic King Superman in Kandor ; Joined the Red Lantern Corp
Out of Continuity Issue Appearances:JLA #1 (Chaos in Smallville) Bat-Man #3 (Cold Winter of the Calender Man) ft. Catwoman/Green Lantern Catwoman #1 (Friend in Firefly) ft. Green Lantern/Bat-Man JLA #2 (Mighty Miniatures) ft. Catwoman
Inventory: Grapple-Gun ; Clawed Gloves (+2 damage in combat) ; Bat Gas Mask Costumes:Old Purple ; New Black (worn)
Notable Achievements: Defeated General Zod in Smallville ; Defeated Clock King in Gotham ; Killed Firefly in Gotham ; Defeated Robotic King Superman in Kandor
Issue Appearances:The Bat and the Cat #1 Meta-Human Initiative #1
Out of Continuity Issue Appearances:JLA #1 (Chaos in Smallville) Bat-Man #2 (Cold Winter of the Calender Man) ft. Catwoman Bat-Man #3 (Cold Winter of the Calender Man) ft. Catwoman/Green Lantern Catwoman #1 (Friend in Firefly) ft. Green Lantern/Bat-Man JLA #2 (Mighty Miniatures) ft. Catwoman Catwoman #2 (Money for Nothing) ft. Bat-Man/Deathstroke Catwoman #3 (Bat, Cat and Bullock) ft. Bat-Man/Robin/Deathstroke Bat-Man #4 (Cold Winter of the Calender Man) ft. Catwoman
Powers: Regenerative Healing Factor (+1 health per happening until it is at maximum)
Skills Attained: Stealth (evading notice is easier)
Inventory: Katana ; Pistol (22/25) Costumes: Red 'n' Black(worn)
Notable Achievements:
Issue Appearances:
Out of Continuity Issue Appearances:Superman #2 (The Fiend Faora) ft. Atom/Deathstroke Catwoman #2 (Money for Nothing) ft. Bat-Man/Deathstroke Catwoman #3 (Bat, Cat and Bullock) ft. Bat-Man/Robin/Deathstroke
Alias: Cotton VanBrunt Age: 16 Gender: Male Level 1
Health: 25/25 Armour: 10/10
DEX: 5
PER: 2
INT: 4
STR: 2
WILL: 5
Powers: None.
Skills Attained: Evasive (adds +2 to DEX when avoiding attacks) ; Martial Arts (chance to counter most attacks instantly) ; Detective (easier to examine areas for leads) ; Gotham Knowledge (when fighting a Gotham foe, can make a roll for additional information and weaknesses)