Mystic
Utterly different levelling system for the mystic. Every level gains 20 points to spread on the 'General Skills', and one step may be taken on any occult ladder.
Below are the occult ladders. Every time you level up, you may advance up one of the ladders. There is no limit to how many ladders you may end up being on, but you must go through every individual ladder's steps in order (just meaning you can't skip from step 1. to step 4. on a ladder, obviously).
Hermetic Order of the Golden Dawn

The Hermetic Order was a magical order from the late 19th century to the early 20th, practising in theurgy and spiritual development. Very much an occult ladder for those interested in concepts of fate, information, and non-physical high ceremony involving only a few necessary tools.
- Neophyte, Basic Tarot Reading
Using Tarot cards, some vague divination of the future may be made. - Theoricus, Intermediate Geomancy
Using soil or sand tossed on to the ground, a reasonable clear divination of the future may be made. - Adeptus Minor, Basic Scrying
Using translucent surfaces like smoke or water, a vague visual sighting of events elsewhere in the physical or spiritual present may be made. - Adeptus Exemptus, Intermediate Astral Travelling
Using meditation the spirit may be sent from the body to investigate events elsewhere in the physical or spiritual present. - Magus, Tattva Vision
Using Tattva cards almost perfectly clear clairvoyance can be made to reach out in the past, present and future, allowing almost instant understanding and communication with others of those times in either the physical or spiritual worlds.
The Cunning Folk

The idea of 'cunning folk' in Great Britain is one that has persisted from the Mediaevel age through to the early twentieth century. Often practitioners were men literate enough to read grimoires and other Latin religious texts, but of a lower working class background ensuring a great deal of folk magic permeates their trade. An occult ladder with a equal mixture of healing and offensive spells, usually with some minor preparation required.
- Bald's Leechbook, Wið færstice
Using words written on paper (Sammonicus' 'abracadabra' triangle, for example) minor wounds and injuries can be healed. - Witch Bottle
Using urine, hair clippings and other assortments a bottle may be filled and charmed so that it causes harm to anything supernatural it comes in contact with. - Lucnunga, Nine Herbs Charm
Using a mix of written charms, symbols and native herbs serious injuries and ailments can be healed almost instantly. - Curses of the Cunning Folk
Using various methods (metrical verses, Biblical passages read backwards, sacrificing of small animals and so on) a curse may be put upon somebody, something or somewhere, that will ensure some form of mishap or doom occurs in its future. - Animal Familiar
An animal may travel with you, offering secretive council and, on occasion, act as your guide into subterranean Elfhame, or Fairieland, where a sabbath may be taken with supernatural others.
Goetia

An old practice dating back to the 17th century grimoire, The Lesser Key of Solomon, with subsequent additions and alterations from its inception to the early twentieth century. An occult ladder that relies heavily on evocations of demons and the invocations of angels, with the preparation and ceremony both time-consuming and complex.
- vade retro satana, Basic Exorcism
Using the phrase as a spoken amulet or by engraving it in places, minor demons or malevolent supernatural entities will either be weakened or expelled from the area around the phrase. - Basic Sigils for Summoning and Protection
The 72 demons (from the Ars Goetia), 31 aerial spirits (Ars Theurgia Goetia), or angels (Ars Paulina) may be summoned and kept within a chalk triangle, while the summoner remains in a protective chalk circle. At this level controlling anything of any real spiritual strength will be difficult, and nothing more than questions can be asked. - Intermediate Sigils for Summoning and Protection
The 72 demons (from the Ars Goetia), 31 aerial spirits (Ars Theurgia Goetia), or angels (Ars Paulina) may be summoned and kept within a chalk triangle, while the summoner remains in a protective chalk circle. At this level control can be achieved over entities of moderate spiritual strength, and and so basic requests and deals can be made. - Magus Sigils for Summoning and Protection
The 72 demons (from the Ars Goetia), 31 aerial spirits (Ars Theurgia Goetia), or angels (Ars Paulina) may be summoned and kept within a chalk triangle, while the summoner remains in a protective chalk circle. At this level control can be achieved over entities of significant spiritual strength, and and so requests and deals can be made.
Vodou and Obeah

A syncretic religious system that blends traditions of both West African Vodun with Roman Catholicism. An occult ladder that often requires much preparation, but which ultimately has powerful summoning effects.
Parapsychology

A partially scientific approach to the unexplained potential within some persons. An occult ladder that taps into hidden powers and properties within, that take little or no preparation but which may end up deforming and warping the individual out of recognition, mentally and physically.
- Odic Force Sense
The ability to see the Odic force, or the universal life energy that runs throughout all living beings. Can been seen for a short distance, through material objects. Can also offer insight into a person's nature, and can reveal illness, malevolence, or possible abberations. Side-effects include mild headaches, and occasional visual black-outs. - Communion with the Dead
Can initiate a séance, or use a ouija board to consult the dead. Requires others to participate. May have adverse consequences if the process is interrupted or subverted by participants. Side-effects include occasionally audio hallucinations, seemingly the dead reaching out to a receptive presence. - Early Telekinesis
Some objects can be moved short distances with thought alone. Side-effects include significantly painful headaches, muscular spasms, and visual hallucinations. - Developed Telekinesis
Larger objects can be moved further distances with thought alone, and with more precision. Side-effects include more vivid and more frequent hallucinations. - Materialization
Can dematerialize and rematerialize yourself and other objects or people from one place to another known location that has been visited before. Side-effects include the occasional loss of bodily control to some other commanding force, or the occasional materialization into worlds unknown and unseen.
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