 Originally Posted by Daeva
...but RP'ing around a table with your friends, some dice, and some snacks is not only a lot faster then play-by-post, but it can be a lot more fun. Especially if you have thematic friends. 
This is precisely the magic of it all, letting the imagination rule, while also running the game letting the players build the storyline as well.
I started playing D&D when it came out in 1978, moved into the second version of AD&D later on. Play regularly with the same set of friends for almost 20 years with only a couple of short stretches where we didnt play for a year or so inbetween. I think I finally quit altogether in the mid 90's.
A few years ago my kids found my collection and wanted to play , so I ran the game for them till a couple of years ago when I quit altogether and sold everything.
When we played years ago we were fortunate to have a guy among us who was a real good storyteller and writer. He took and built adventure themes from how we saw our characters and their histories and what we wanted to do with our characters. HE would incorporate the various D&D modules into our storyline.
About 1982 we started playing a set of characters we created. We each built castles, and even kingdoms with our characters along the way. We played these characters for a couple of years till they were so high level they were no longer really playable, so when they finally met their end in a massive adventure of near impossible obstacles, we then began another generation of characters all stemming from the bloodlines of those.
By the time everyone was out of college we were on the third generation of those characters and storyline. When the time approached for everyone to go their own ways in life after college our gamemaster sent us on one last expedition, into the infamous dungeon adventure, INFERNO. We made it to the end to battle and defeat Asmodeous, but the only surviving character out of a total of 7 pc's and 7 npc's in the end was a lone NPC cleric .
To this day when we get together we still reminiss of our grand adventures and hilarious actions. The fun, the imagination, and the laughter is a priceless memento of years gone by. Something you can only get from friends sitting around the same table in person with nothing but, dice, papers, pencils and imagination. Such is irreplacable.
It all depends on the persons playing and running the games. Our GM majored in philosphy and history in college and is now a teacher. Great synchronicity....
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