American McGee's Alice is a third-person action PC video game released on October 6, 2000, which takes place in the Alice's Adventures in Wonderland universe. It was developed by Rogue Entertainment and published, distributed and marketed by Electronic Arts, and under the Sold-Out Software label as well. Alice is designed by American McGee, and features music composed by Chris Vrenna.
The game is based on the Quake III Arena engine. A PlayStation 2 port was also in development but was later canceled causing Rogue Entertainment to shut down, a decision which infuriated McGee. The box art of the game was altered after its release, allegedly due to complaints received by Electronic Arts from various consumer groups, although McGee has stated that the alteration was because of internal apprehension within Electronic Arts, and not from outside.[1] The original box art showed Alice holding a bloody vorpal sword. The altered version instead showed Alice holding the Icewand, as well as toning down the Cheshire Cat's skeletal anatomy. A third version showed Alice holding the Cards in her hands.
Set years after Alice's Adventures in Wonderland and Through the Looking-Glass, and What Alice Found There, the game features an older, more cynical and macabre incarnation of Alice.

Plot
Shortly after her second adventure, Alice's house is burned down by a fire, killing her parents, and leaving her as the only survivor. Because of the guilt, she tries to commit suicide (bandages can be seen on her wrists), and becomes catatonic. She is institutionalised in Rutledge Asylum. Years later, the White Rabbit summons Alice to aid a radically altered Wonderland, now under the despotic rule of the Queen of Hearts. The Cheshire Cat serves as Alice's companion throughout the game, frequently appearing to guide her with cryptic comments.

Setting
The game's setting presents a considerably more macabre rendition of Wonderland than that of Lewis Carroll's original portrayal. Wonderland, being a creation of Alice's mind, has been corrupted by her insanity.
The new Wonderland is composed of nine provinces. When Alice falls down the rabbit hole, she finds herself in the Village of the Doomed, the home of the Torch Gnomes. The Village of the Doomed is composed of a network of tunnels and caves, patrolled by the Queen of Hearts' card guards. Beyond the subterranean village is the Fortress of Doors, where the main attraction is a school of insane but harmless children. Within the school lies an ancient book of recipes for magic potions, as well as the ingredients for one concoction in particular which will be useful to Alice.
World map of Wonderland
Across a rough, uncharted landscape from the fortress lies the Vale of Tears. This is where a few of Alice's friends, the Mock Turtle and Bill McGill, as well as the apparently-cannibalistic Duchess reside. Apart from the giant river that runs throughout the lush scenic route (one of Wonderland's few), there is also an underwater location accessible through a well inside Bill McGill's house, though this well is sealed until the Duchess is slain.
Beyond the Vale of Tears lies Wonderland Woods, one of the largest regions in the game. The woods are initially filled by ponds, cliffs and jump mushrooms, but much deeper into the woods is a region of rock and magma. This section leads to several new regions including the Cave of the Oracle, the Pale Realm, the Jabberwock's Lair and the Majestic Maze. The Cave of the Oracle is home to a wise entity that is revealed later to be the Caterpillar.
The Pale Realm's settings make a transition to the surface of a chessboard, as delving further into this area leads to the White Castle of Looking Glass Land, which is home to life-size chess pieces; the White ones join Alice in the fight against the Red pieces, a deviation from her normally unhelpful "allies" from earlier portions of the game.
Following this is a distorted version of Rutledge Asylum (where Alice has been incarcerated since her parents' tragic deaths). It is run by Tweedle Dum and Tweedle Dee and also houses the Mad Hatter's laboratory.
The path to the Jabberwock's Lair delves into the Land of Fire and Brimstone, a volcanic region of Wonderland. It is here that the terrible Jabberwock, a semi-mechanized servant of the Queen of Hearts, resides.
The Majestic Maze leads to the road to Queen of Hearts Land, a region heavily guarded by card guards, boojums, and other members of her army on the way to the Queen.
Queensland is the final province of Wonderland. In it lies the Heart Palace from which the Queen of Hearts commands. Tentacles and other repulsive appendages are seen protruding from every organic wall in this area.

Characters
Main article: List of characters in American McGee's Alice
The game's characters are generally based on the inhabitants of Lewis Carroll's original novels, but they do not demonstrate the same identities. Many of them are warped incarnations of their conventional selves. The casebook[2] of Q. Wilson suggests that many of the characters Alice encounters in Wonderland are symbolic of real life people who get through to the catatonic Alice in some way. Other characters within the game are metaphors for Alice's own feelings, and because she is unhappy, they have become twisted. Some people (Cheshire Cat, White Rabbit) help her; others (Mad Hatter, Queen of Hearts) try to cause pain, first by taking away those she loves then taking her down with them.

Sequel
With a movie adaptation of American McGee's Alice in the make, Electronic Arts had also expressed interest in releasing a remake of the game, although initially details were unclear whether it would be a remake, an update, or a sequel.[11]
On 19 February 2009, EA CEO John Riccitiello announced at D.I.C.E. 2009 that a new installment to the series is in the works for Xbox 360, PlayStation 3, and PC. It is being developed by Spicy Horse, who recently worked on American McGee's Grimm.[12][13][14] A single piece of concept art was also released, depicting Alice fighting an oversized, semi-mechanized snail and its children on top of a lighthouse.[15]
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