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I like this game because it shows how simple material and laws can evolve into complex systems and proporties.
The Rules:
For a space that is 'populated':
Each cell with one or no neighbors dies, as if by loneliness.
Each cell with four or more neighbors dies, as if by overpopulation.
Each cell with two or three neighbors survives.
For a space that is 'empty' or 'unpopulated'
Each cell with three neighbors becomes populated.
The Controls
Choose a figure from the pull-down menu or make one yourself by clicking on the cells with a mouse. A new generation of cells (corresponding to one iteration of the rules) is initiated by the 'Next' button. The 'Start' button advances the game by several generations. Game speed is regulated by the Slow-Fast-Hyper pull-down menu. With the Big-Medium-Small pull-down menu you can change the size of the cells, like you are zooming in or out of the grid.
notice how the small exploder looks like a flower blooming
http://www.bitstorm.org/gameoflife/
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I have a better one
Its got Conway's, but also a lot more
what I like is the way some people used it to discribe how the universe can be made up of simple parts that obay simple rules, but you end up with billions of super complexe systems