 Originally Posted by TimeDragon97
I've never used an Oculus Rift, but I don't really see the big deal. I mean, it's cool that it looks like you're actually there, and it's a great technological advancement, but it's nowhere near true virtual reality. It's basically a glorified right analog stick, if you ask me.
You'd be wrong. The Rift does two things; it turns your head into a very accurate, low latency 3DOF analog stick (pitch, yaw and roll), where a normal analog stick only has 2DOF (pitch and roll). On top of that, it also puts a 90° horizontal FOV display on your face, allowing you to effectively look anywhere in a game, and really feel like you're in a game. Combined with simple motion tracking, like with the Razer Hydra, you get a very compelling experience. On it's own, with keyboard+mouse or a controller, the Rift is less interesting, at least from the perspective of first person shooters, as in, games where you run around on foot.
The Rift has certainly proven to me, that seeing stuff makes you believe it's actually there. I can hold a gun in a game, with my real life hands, turn it around, point it at my face, and then insert it in my head, and I get this incredibly weird sensation of something actually phasing through my head, like a ghost or something. It's there, but it's not.
If we can simply get a decent motion tracking solution to launch with the 1080p (or higher) consumer Rift, it will completely disrupt the market. Motion tracked VR makes for absolutely amazing experiences, it's hard to describe.
That said, another important part is how realistic the game you are in looks. I've tried a few hyperrealistic tech demos (near photorealistic), and they were extremely interesting. Mind you, they have to be very simple, otherwise they couldn't run on any ordinary computer, but it's incredibly interesting.
You have to think of the Oculus Rift as the first step in the direction of fully fledged virtual reality. Sounds and visuals are the most important aspects, and we finally nearly have those down. Motion tracking is already very well developed. Force feedback is pretty much the last piece of the puzzle, and definitely the most challenging, but we already have promising prototypes popping up. If things go well with the consumer release in 2014 of the Rift, this technology could very well fundamentally change our world, more so than the advent of smartphones or even television did. I'm being brutally honest here.
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