2007-04-01
The Fatalist Fiasco
Vividity: 3/10
Memorability: 5/10
Scope: 5/10
Meaning: 6/10
Lucidity: N/A
Three individuals, linked by fate and misfortune.
There was me, or a dream representation of me, skinny and unsure of myself, possibly female.
There was Jack, a black man with smart short hair and glasses, an undercover journalist and daring raconteur. He wore a maroon overjacket.
There was another, possibly female as well...
All our lives were connected in that we had recently integrated World of Warcraft into our lives. I don't mean that we had decided to spend a portion of our lives sitting on a computer playing the game, but that we had gotten implants, devices, etc. that allowed for the simultaneous playing of the game with real-life actions and settings, on the fly. The devices and implants would modify our perception of reality on the fly, altering how the world looked around us in ways that would functionally match Warcraft's world without changing pertinent details - a subway station might become Onyxia's lair, complete with stalactite ceiling and nacreous cavern passageways, but we would still see the subway tracks and the early morning workaholics waiting for their ride. What could be changed into warcraft was, but nothing functional about the world ever changed. So, with only unimportant details being altered, we were given the best of two different worlds to experience simultaneously. Above and beyond this alteration, there was outright insertion of other things: items, characters, monsters. RP characters were physically indistinguishable in presence from real life human beings, although their dress and mannerisms usually gave them away.
I lived the life of each of these three people playing through their first electrifying few levels. I remember the thrill of seeing myself in my WoW armor, seeing my guildmembers packed around me, seeing the monsters I was fighting up close and personal. Every few levels a message box would pop up announcing my new title in-game, an admission of rank and honor for my valor. It was more than rank, actually, for the title was based entirely on my action and was more something like a class unto itself, even though a mage was still a mage and a rogue a rogue. It heavily modified your class. Every tenth level the paradigm of entitlement would change, so while the first ten levels you might be given varied titles based upon your courageousness, the next ten might be based upon your cunning, new dimensions of behavior opening up as old ones collapsed into certainty through your repeated actions. Since how you landed on the spectrum of choices had about a half dozen end-states for each tenth-level bracket, the amount of class refinement was immense - nobody here was a hunter, but a "Alduvian Templar Light Runeseeking" Hunter, etc. The game used procedural generation (because the entitlement criterion was completely random from person to person).
So we lived each of our lives simultaneously as much online as not. Each of us traveled within the confines of the dusty megatropolis that was the only world we knew, and each of us became linked with each other due to the same, terrifying event, manifested in each of our lives differently.
I, myself experienced it like this: I had been walking up a zigzagging steel ramp that clung to a concrete wall overlooking undeveloped darkness. I was traveling with a presence, possibly a real pet, possibly an ingame one, but one which never left me during the dream. My software had overlaid a sparkling island paradise on top of this; I was also, simultaneously, walking up a steep cliffside path hedged by palm trees, overlooking sparking beaches below me and a shimmering midday sea and straddling to the right of the path a recession and waterfall that glissandoed down from a higher field I couldn't see. My guildies were all around me, and we fought as we walked. When I got to the top of this, I broke off from my teammates - why? I wasn't sure, but walked off down a steel corridor that had no analogy in the game, therefore collapsing me into reality for a moment. New areas in real life that hadn't been mapped by Blizzard officials were still just real life like anywhere else. Some players allowed Blizzard reps to design WoW counterparts for their own homes, although I had never done that. This didn't lead home, though.
I soon came to a crossroads, and felt a strange weight upon me, as if my choice here were going to be momentous - but it was just a choice between one dingy corridor and the next, right? I tried to shake off the feeling, and went down the right path. This steel passageway eventually opened up above via trapdoor into a small room, its wallpaper decorated with images of more tropical locales like the one I had just left in WoW, with toys heaped in the corners. On the long side of the room was a door, which I approached and opened. Beyond was another room, more closely styled than even the first after a real life setting: brightly lit and with brilliant baby-blue walls and ceilings, with lush palm trees and distant tropical landscapes frescoed upon the bottom of the walls. Interspersed too were cartoon animals lovingly rendered, poking their heads out of the palms like curious monkeys. This room was filled to brimming with bananas, and sitting just inside the doorway looking away from me was a Pedophile, humming to himself, with short eggheaded curly hair and a wide face.
I knew he was a Pedophile because of my net interface, and pedophiles had to be registered online so that they could be recognized on sight. He heard me and turned around, mildly surprised. This was his home, after all, that I had burst into. We locked gazes, I apologized quietly, he nodded and asked me to please leave. I wasn't sure what he was doing, beyond surrounding himself with the infantile and waiting for children to descend upon him as I did, maybe. I got up, and I left.
The next day, there was nothing left of that place. Not mysteriously, like it had vanished into thin air, but more literally, a bomb had exploded at that exact location, killing the Pedophile and everyone around him for several miles. And I knew when I heard the news - it was my fault. Something I had done had attracted this disaster when and where it did.
As Jack, much the same occurred. I was confident and sly, and within the WoW interface I had hit the ground running, being the guild leader and a brilliant investigative reporter (reporting wasn't a profession in-game, obviously, but was a roleplaying duty for him, one he excelled at and was appreciated for.) My latest story was about exploitation in the Ulkan mines and rumors of a growing cartel ring there that meant to seize power from the Empire (some ubiquitous ever-good government). I had gone there (admiring the detail of my leather armor all the way) and snooped around the place, a square maroon scar cut out of the landscape around me, questioning workers whose treatment suggested that they were slaves.
The next day, there was nothing left of that place, either. It had been obliterated in a blast.
Through curious circumstances, Jack and I met, along with the third woman whose own story modeled after our own, although I remember no details. We shared stories, and discovered how each of us had had a choice, and a feeling of immense imminence, importance, as if our trivial choice in that situation might decide so much besides its own circumstances, and how each had been proven right on that invisible hunch, and seemingly picked wrong (for had we not lost innocent lives in our decisions?). Each of us had a deep feeling that we were being played the fool by fate, because we somehow inherently knew that had we chosen differently in our conundrums (if I, myself, had taken the left passage for instance) that something analogous would have happened regardless. It was fated to happen, and especially fated that it should happen by our doing, inexplicably, our presence and intrusion spelling inescapable demise for other living creatures. We banded together, then and there, to discover what in the world was controlling our actions and putting us in these situations against our will.
----
Academics and Music in the Endless City, Titan Waves in the Vineyard
Vividity: 6/10
Memorability: 4/10
Scope: 6/10
Meaning: 4/10
Lucidity: N/A
We had been many places, but this was the last. At the end of a long and mostly inexplicable journey, here...
The city was unbelievable. I had started off getting an education in the main corridor of town, the heart of the city, lumbering near the water and piled high with rounded arabesque buildings and domed roofs, multicolored majesty twinkling in the hazy desert sun. I was floored every day by the place's beauty. But unfortunately here, the education was not quite so beautiful...
Certainly I myself could have been trying harder, but the classes were not giving me much incentive. The Wind Symphony for instance - we met on the second floor of the Music Building, which was an ovoid squat little structure with a dusty pit of an orchestra chamber in the center of the first floor, and a ring of observation seats on the second floor where we would gather and inefficiently practice. There were conventional practice rooms on the north and sound wings, split-level between the first and second floors, all empty, but we never chose to use those. Today in class was a test, but, everything was absurd here - while taking my test, the first inch of text and instruction was missing from the left margin, so that I was really not sure whatsoever what I was doing. What I could read seemed easy, and I finished the test quickly only to look up and find the rest of my class missing. I left.
When I returned to class the next day one of my friends (casual black kid) informed me that there had been difficulties with the test so that it was going to be graded based on completion. Great! Only, I had never turned my test in on account of the rest of the class vanishing, and I told him this and he responded in disbelief, that no such thing had happened. I had never turned my test in, and so got a 0.
Things got stranger after this. I became trapped in the music building, and got relegated to waiting for a metaphysical solution to show itself in an east-facing side room to the second floor observation ring where some of my better friends congregated and waited, like me, in mostly silence. The view of the sea from there was majestic and powerful. Among my friends in the room was an exceedingly well-known webcomics artist who constructed comics similar to 8-Bit Theatre, and most of the other people there were members of a clandestine team of supporters of his who worked for unknown purposes. For the most part I felt entirely out of place here, neither a real musician nor one of his weird staff members, even though I was still good friends with him. The others proved themselves through their subtle actions to be not human, most of them, and would consort in sibilant whispers and corners and disappear and reappear later completely without warning or rhyme or reason.
I got my break on the balcony. I remembered, suddenly, absurdly (as in, how absurd that I've forgotten!), that I could fly! I raised my arms, stared determinedly at the scintillating sea, and rose up above the waves below. I veered back towards the city with a purpose in mind.
Sometime later I am walking through the teeming city and almost get hit by a walnut-sized object. I look across the intersection I'm at and see a physics class testing the elasticity of different spherical objects - impromptu bouncy balls, ie. One girl finds a ball about two feet in diameter and kicks it, hard - it flies across the busy intersection and makes impact with the sliding glass door of a second-floor apartment on the other size, part of a stucco complex. A sorostitute immediately runs outside to see what the commotion is, and I can't help but laugh at it all.
Sometime later again I keep on catching glimpses, again and again, of a kid who, despite having curly hair and a pudgier frame, reminds me very much of Travis.
And sometime later once more I have found my mother and we are on a quest. We have finished what needs to be done in this part of the city, and discover that our next destination is at the northern reaches of the city, a good mile or two away. We float up and soar towards the sea, and fly along the coast looking west towards the bejeweled city as vista after vista unfolds itself before us beyond the turn of every harbor or quay. The northern reaches of the city are built upon steep, dramatic cliffs, cliffs whose contours are revealed to us through the heavy shadows of the late afternoon sun behind us. The coast begins thrusting out of the water, forming sheer cliffs miles high, and it is here at this suddenly mountainous district that we find out destination.
We settle down in a small complex that looks like a vineyard, a small plot of verdure carved out of the urban bustle around it. This is on the coast, but I thought there were cliffs...? Hardly, there's the surf lapping at the property a few hundred feet away. Here are K_______ and dad, and I soon enough find Jason milling about too... there's something about all these people, they're all uniquely tainted or chosen or otherwise imbued with a very strange aura, something I am a little uncomfortable around.
I don't have much opportunity to be perturbed , though, not with the waves rolling in on us. The swell here is mighty, and from the shoreline the waves are regularly rolling up and into the vineyards themselves, variably coming as high as my knees or as high as a two-story building. The tallest waves form terrifying crests that loom over the property before crashing down with a vengeance on top of us. I attempt to have fun with them, holding my breath and letting myself be battered around by the undertow until I surface, but when a large wave crashes over me and I wait to surface, it never comes - I hold my breath, longer, longer, and realize I'm not going get there, I'm going to drown, Oh god -
So I open my eyes to show myself it's all a dream. Oh, good, back in my bedroom.
Eyes closed, and I'm back. I find shelter in a plexiglass showroom where the oenists ply their vintages: even here water floods in rhythmically, but I am sheltered from the blast of the collapsing waves at least. The watery barrages subside momentarily, and I look out to the coast and gasp: there used to be cliffs here, and it turns out my first observation was right: the cliffs have returned where they were minutes ago hidden by high tide. A sheer mile drop now separates this winery from the violent waves below, and even as I watch I see the hundred-foot-tall waves crash and crash and crash against the cliff, each swell bringing the water that much higher against the rock in an impossible tide pattern. As I begin to wake up, I witness disembodied one fathomless wave with all the power of the ocean caught up in it, its swell miles out to sea already meeting in height the precipice where I stand and sure to become much, much higher than that as well. This place has minutes-long tide cycles, and a high tide that is miles above its low tide, with waves hundreds if not thousands of feet tall! The southern reaches of the city had no such phenomenon.
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