Nice work, ninja. Great job on the lighting. |
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I just finished a render tonight. On my computer it took 10 minutes, had 100,000 faces and 25 lights and 6 mirrors. Each object in the room is a separate object and can be manipulated individually. Each object was built by me in the past few days. Rendered in Blender. |
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Nice work, ninja. Great job on the lighting. |
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Last edited by Oneironaut Zero; 10-08-2008 at 04:54 AM.
Dream Journal: Dreamwalker Chronicles Latest Entry: 01/02/2016 - "Hallway to Haven" (Lucid)(Or see the very best of my journal entries @ dreamwalkerchronicles.blogspot)
FUCK YEAAA!!! |
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By far, Mothra (in all of it's forms) is the worst kaiju of all time.
thats really cool, down to the shading. i like the mirrors, and the mirrors within the mirrors. |
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Metal should look like metal, not plastic. Make better materials. |
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Lost count of how many lucid dreams I've had
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Wow, good timing. You read my mind! I am just on my way out to the gym. |
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I'm adding some chromatic reflection and softer shadows now, will post a new render soon. |
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Yay! I did some modeling and animation with Autodesk 3DStudio and Maya before... I don't think I'd remember how though xD |
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~Same squirrel, twice the carbs
Area of focus: Dream Recall (Since October 6th, 2008)
Current Goals: [x] Recall more than a fragment of a dream [ ] Recall more than one full dream in a single night
Last Dream Recalled: Amigos!
My Art Portfolio: Space Man Stuff (Short Poetry --> Phenomena --> Comedy)
For the opening cutscene from a game that I'm working on. I still have to add atmospheric effects and have some work to do with the water, but I think it looks pretty good. |
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Ow, ow... |
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No, it's a FPSC game, the cutscenes are just being rendered in blender. I'm going to fix the blockiness, but I'm also adding dust to cover up hide some of it. |
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You need a better (and bigger) texture, and another bumpmap. |
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Lost count of how many lucid dreams I've had
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There is something really nice with the color interaction between the sky and the water. I almost want to see a rendering with just the water and the sky. |
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I made a new render from that scene. I forgot to close the hatch on the aircraft, but oh well. |
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Are these raytraced images? |
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Parts of it are raytraced, parts of it are Z-buffered. |
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Last edited by ninja9578; 10-21-2008 at 11:46 PM.
Can blender do volumetric lighting? |
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For some reason only with the spotlight. Please post questions about rendering / blender in my thread in ask me / tell me. Questions about the renders themselves here |
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Last edited by ninja9578; 10-22-2008 at 01:20 AM.
Did a space scene tonight, a frame of a 30 second animation. Took about 8 minutes, I'm not sure why, there's very little geometry in it. |
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Here's one that I really like. I did it for practice with fuzzy reflections (the tiles,) refraction (glasses,) subsurface scattering (the fruit,) and translucent / coloured shadows (wine and beer.) Took 8 hours to fully render, let me know what you think. |
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Fruit looks a bit metallic, and the glossiness is also a bit too powerful. I like the refractions and the liquids. Modelling isn't terrible good, I'd make the glasses way thinner, specially the wine-glasses. Texture for the tiles is kinda too blurry. I would've just used a plain gray texture with a light bumpmap causing dent like features. |
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Lost count of how many lucid dreams I've had
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There's both bump mapping and subsurface scattering on the fruit. I probably should have added subsurface scattering to the red wine and beer too |
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Last edited by ninja9578; 11-11-2008 at 11:00 PM.
Yeah, the fruit one is really cool. |
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Paul is Dead
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