Parts of it are raytraced, parts of it are Z-buffered. |
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Parts of it are raytraced, parts of it are Z-buffered. |
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Last edited by ninja9578; 10-21-2008 at 11:46 PM.
Can blender do volumetric lighting? |
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For some reason only with the spotlight. Please post questions about rendering / blender in my thread in ask me / tell me. Questions about the renders themselves here |
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Last edited by ninja9578; 10-22-2008 at 01:20 AM.
Did a space scene tonight, a frame of a 30 second animation. Took about 8 minutes, I'm not sure why, there's very little geometry in it. |
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Here's one that I really like. I did it for practice with fuzzy reflections (the tiles,) refraction (glasses,) subsurface scattering (the fruit,) and translucent / coloured shadows (wine and beer.) Took 8 hours to fully render, let me know what you think. |
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Fruit looks a bit metallic, and the glossiness is also a bit too powerful. I like the refractions and the liquids. Modelling isn't terrible good, I'd make the glasses way thinner, specially the wine-glasses. Texture for the tiles is kinda too blurry. I would've just used a plain gray texture with a light bumpmap causing dent like features. |
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Lost count of how many lucid dreams I've had
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There's both bump mapping and subsurface scattering on the fruit. I probably should have added subsurface scattering to the red wine and beer too |
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Last edited by ninja9578; 11-11-2008 at 11:00 PM.
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