• Lucid Dreaming - Dream Views




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    1. #1
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      Ninja's 3D Renders

      I just finished a render tonight. On my computer it took 10 minutes, had 100,000 faces and 25 lights and 6 mirrors. Each object in the room is a separate object and can be manipulated individually. Each object was built by me in the past few days. Rendered in Blender.



      Comments? Criticisms?

    2. #2
      "O" will suffice. Achievements:
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      Oneironaut Zero's Avatar
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      Nice work, ninja. Great job on the lighting.

      My only crit is that the walls are looking pretty bare - they could do with maybe a more marble color or a lighter, stone-like texture. I like the mats on the benches, too.
      Last edited by Oneironaut Zero; 10-08-2008 at 04:54 AM.
      http://i.imgur.com/Ke7qCcF.jpg
      (Or see the very best of my journal entries @ dreamwalkerchronicles.blogspot)

    3. #3
      Member Reality_is_a_Dream's Avatar
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      FUCK YEAAA!!!
      Awesome, man,

      By far, Mothra (in all of it's forms) is the worst kaiju of all time.

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      .. / .- –– / .- .-. guitarboy's Avatar
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      thats really cool, down to the shading. i like the mirrors, and the mirrors within the mirrors.

    5. #5
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      Metal should look like metal, not plastic. Make better materials.

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    6. #6
      Member Robot_Butler's Avatar
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      Wow, good timing. You read my mind! I am just on my way out to the gym.

      I like the moody feel to the render. The blue mats, being the only color in an otherwise grayscale environment, give it a very Dream Views feel. Was that on purpose?

    7. #7
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      I'm adding some chromatic reflection and softer shadows now, will post a new render soon.

    8. #8
      Dream Squirrel Tamias.Squirrel's Avatar
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      Yay! I did some modeling and animation with Autodesk 3DStudio and Maya before... I don't think I'd remember how though xD
      ~Same squirrel, twice the carbs

      Area of focus: Dream Recall (Since October 6th, 2008)
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    9. #9
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      Quote Originally Posted by ninja9578 View Post
      I'm adding some chromatic reflection and softer shadows now, will post a new render soon.
      Sounds cool.

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    10. #10
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      For the opening cutscene from a game that I'm working on. I still have to add atmospheric effects and have some work to do with the water, but I think it looks pretty good.

    11. #11
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      Ow, ow...

      Is this a blender game?

      The model is blocky, but the water looks cool.

    12. #12
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      No, it's a FPSC game, the cutscenes are just being rendered in blender. I'm going to fix the blockiness, but I'm also adding dust to cover up hide some of it.

    13. #13
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      You need a better (and bigger) texture, and another bumpmap.

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    14. #14
      Member Robot_Butler's Avatar
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      There is something really nice with the color interaction between the sky and the water. I almost want to see a rendering with just the water and the sky.

    15. #15
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      Quote Originally Posted by ninja9578 View Post
      No, it's a FPSC game, the cutscenes are just being rendered in blender. I'm going to fix the blockiness, but I'm also adding dust to cover up hide some of it.
      Oh, that thing....

    16. #16
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      I made a new render from that scene. I forgot to close the hatch on the aircraft, but oh well.


    17. #17
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      Are these raytraced images?

      I've always wondered, how do you do these and how long does it take to make one?

    18. #18
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      Parts of it are raytraced, parts of it are Z-buffered.

      I do my rendering in Blender, I have an "Ask me about 3D modeling" thread in the ask me / tell me forum if you have questions about how to do something. Go ahead and ask, I love babbling on about that stuff.

      That scene took about an hour to build, and the frame took about 3 minutes to render, but that's a very simple one with only one light source. More lights = more time.
      Last edited by ninja9578; 10-21-2008 at 11:46 PM.

    19. #19
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      Can blender do volumetric lighting?

    20. #20
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      For some reason only with the spotlight. Please post questions about rendering / blender in my thread in ask me / tell me. Questions about the renders themselves here

      It can be simulated by putting a spotlight way in the distance so the light hits the scene in an almost parallel way, but usually I just put it in the skydome, which I create with Terragen, which does do volumetric lighting.
      Last edited by ninja9578; 10-22-2008 at 01:20 AM.

    21. #21
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      Did a space scene tonight, a frame of a 30 second animation. Took about 8 minutes, I'm not sure why, there's very little geometry in it.


    22. #22
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      Here's one that I really like. I did it for practice with fuzzy reflections (the tiles,) refraction (glasses,) subsurface scattering (the fruit,) and translucent / coloured shadows (wine and beer.) Took 8 hours to fully render, let me know what you think.


    23. #23
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      Fruit looks a bit metallic, and the glossiness is also a bit too powerful. I like the refractions and the liquids. Modelling isn't terrible good, I'd make the glasses way thinner, specially the wine-glasses. Texture for the tiles is kinda too blurry. I would've just used a plain gray texture with a light bumpmap causing dent like features.

      Also, regarding the fruit, what do you mean by subsurface scattering? It looks like a bumpmap to me.

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    24. #24
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      There's both bump mapping and subsurface scattering on the fruit. I probably should have added subsurface scattering to the red wine and beer too The tiles are just normal mapped, no colour textures at all, you can tell by the reflections off of it.

      EDIT: Did you mean what is subsurface scattering? SSS is used for objects that are semipermeable to light. When light enters something like the rind of an orange it goes into it, bounces around, and then goes back out in a random direction. That's why if you hold an orange up to the light you can see the rind glow, even if the light isn't directly behind it. That's SSS.
      Last edited by ninja9578; 11-11-2008 at 11:00 PM.

    25. #25
      The Anti-Member spockman's Avatar
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      Yeah, the fruit one is really cool.

      Nice job, man.

      Never done much animation or rendering work myself, though.
      Paul is Dead




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