• Lucid Dreaming - Dream Views




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    1. #1
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      No, it's a FPSC game, the cutscenes are just being rendered in blender. I'm going to fix the blockiness, but I'm also adding dust to cover up hide some of it.

    2. #2
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      You need a better (and bigger) texture, and another bumpmap.

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      Lost count of how many lucid dreams I've had
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    3. #3
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      There is something really nice with the color interaction between the sky and the water. I almost want to see a rendering with just the water and the sky.

    4. #4
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      Quote Originally Posted by ninja9578 View Post
      No, it's a FPSC game, the cutscenes are just being rendered in blender. I'm going to fix the blockiness, but I'm also adding dust to cover up hide some of it.
      Oh, that thing....

    5. #5
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      I made a new render from that scene. I forgot to close the hatch on the aircraft, but oh well.


    6. #6
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      Are these raytraced images?

      I've always wondered, how do you do these and how long does it take to make one?

    7. #7
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      Parts of it are raytraced, parts of it are Z-buffered.

      I do my rendering in Blender, I have an "Ask me about 3D modeling" thread in the ask me / tell me forum if you have questions about how to do something. Go ahead and ask, I love babbling on about that stuff.

      That scene took about an hour to build, and the frame took about 3 minutes to render, but that's a very simple one with only one light source. More lights = more time.
      Last edited by ninja9578; 10-21-2008 at 11:46 PM.

    8. #8
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      Can blender do volumetric lighting?

    9. #9
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      For some reason only with the spotlight. Please post questions about rendering / blender in my thread in ask me / tell me. Questions about the renders themselves here

      It can be simulated by putting a spotlight way in the distance so the light hits the scene in an almost parallel way, but usually I just put it in the skydome, which I create with Terragen, which does do volumetric lighting.
      Last edited by ninja9578; 10-22-2008 at 01:20 AM.

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