I awoke early today to being my project. I was to turn a 2D photo into a 3D piece of art. |
|
I awoke early today to being my project. I was to turn a 2D photo into a 3D piece of art. |
|
Last edited by JShockley; 08-30-2011 at 06:02 PM.
I don't get it. |
|
Wait, you made a splash come out of her head...? How is that 3D. |
|
Did you bother to look at the close-ups? |
|
Our Spirit Always Lives On-----------------Newest PieceModel: Mikayla Jernigan
Why did you use terrible .PNG compression? |
|
---------
Lost count of how many lucid dreams I've had
---------
*puts on official design critique hat* ...Hmm...not very effective. The hair splash thing makes no sense and does nothing to make the image look more 3d. I think the original image was a poor choice...a fashion model? bleh...and she looked more 3d before you flattened her out by removing the drop shadow and putting her on a white background. The little cuts you made don't do much at all...if that's the route you're going to take you should have cut her up completely into 3d blocks or something. But random little slices do nothing. The floating shadow you added at the bottom is not consistent with the lighting. I'm not sure that dismembering her was that effective either at making anything look 3d, it just seems odd. Basically you're trying to do small fiddly things but you're missing the big picture imo. But you're probably a complete novice at this so if that's the case then don't take any of the above personally or anything. |
|
Well I like it a lot more than Nina seems to! |
|
This is part 1/3 of the full project. |
|
Our Spirit Always Lives On-----------------Newest PieceModel: Mikayla Jernigan
You are a bad artist. |
|
---------
Lost count of how many lucid dreams I've had
---------
There's no point in saving an unfinished project as a lossless Bitmap. I don't need a high quality 1/3 finished image. |
|
Our Spirit Always Lives On-----------------Newest PieceModel: Mikayla Jernigan
That's why you save it as a jpg? |
|
Why are you defending your work, rather than improving it? |
|
---------
Lost count of how many lucid dreams I've had
---------
Photoshop and Illustrator are open. I'm completing it. |
|
Our Spirit Always Lives On-----------------Newest PieceModel: Mikayla Jernigan
I honestly, do not know who it is. But the different elements you see will come together when it is completed. If you guys would like I can post my resources here for download. |
|
Our Spirit Always Lives On-----------------Newest PieceModel: Mikayla Jernigan
I didn't like what was in the op. But if you are planning to do more too it then I will shut my mouth until I see the final. |
|
I was always a dreamer, in childhood especially. People thought I was a little strange.-Charley pride
---------
Lost count of how many lucid dreams I've had
---------
Some people just haven't learned how to use constructive criticism effectively. This was one of the greatest things I learned in design school. I agree with your statement Marvo, though I don't think it makes him a bad artist per say, just an inexperienced one. After viewing the portfolio site, I stick by my original statement that the OP is a novice, or at least has not had the benefit of professional graphic design training. |
|
Agreed Nina. It's also one of the most important lessons I learned from taking art classes in college. People started freaking out the first time the instructor started doing critiques, and he said basically "if you want back-patting show it to your mom. If you want to learn to get better as an artist, then let's look at this realistically". And he also made the rest of us all critique each other's art, so we'd learn how to do it constructively rather than making judgements. |
|
Well said. That's how it was where I went to school as well. We used to have class critiques in all my studio classes at least once a week. Then at the end of each quarter we would have to individually go into a classroom and present (and defend) or project, design, and thinking process to the entire design staff, including the head of design department. It was sooo freakin intense. They were harsh as hell, but it was such a humbling experience, and I am such a better person for it. Since I really have no desire to pursue design as a career though, providing and receiving constructive criticism must be one of the most valuable things I took out of the experience. It will help you in every area of life. Especially since people love giving criticism! So if you can appreciate it, then you will always have an edge over your coworkers, no matter what it is that you are doing. |
|
I'm all for criticism, however, when I feel that someone is critiquing me, more than the actual art, I close myself off from that specific person(s). |
|
Our Spirit Always Lives On-----------------Newest PieceModel: Mikayla Jernigan
Artistic skill is not only what you produce, but also how you go about improving your skill. It wraps in on it self, you see. Eventually, the better you get, you start to realise how much you don't know/can't quite do yet. This can be said about a lot of things, but it's especially true in graphic design. |
|
Last edited by Marvo; 09-01-2011 at 05:26 PM.
---------
Lost count of how many lucid dreams I've had
---------
Bookmarks